Nijlpaard (opgetuigd) 3d model
1
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal_quads only
- polygonen56,460
- hoekpunten74,011
- texturesYes
- opgetuigdYes
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
High detail and realistic Hippopotamus
Clean Uv
Model has clean topology,
rigged
Maya 2017 Arnold
Arnold renderer is
no plug-in (maya2017 default renderer), easy render
maya 2017 Default Renderer
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Hippopotamus Model object : Actual size object
Height from shoulder to paw : 1.5M
Length from head to tail: 3.2M
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Hippopotamus: include files
Hippopotamus_MB_mb(maya2017)
Hippopotamus_MA_ma(maya2017)
Hippopotamus_FBX.FBX
Hippopotamus_OBJ.OBJ
Hippopotamus_ZTL.ZTL(zbrush 4r7 p2)
Hippopotamus_Skin_texture (8192x8192)
Hippopotamus_Skin_Displacement (8192x8192)
Hippopotamus_Skin_normal (8192x8192)
Hippopotamus_Skin_spec (8192x8192)
Hippopotamus_Teech_texture (8192x8192)
Hippopotamus_Teech_Displacement (8192x8192)
Hippopotamus_Eye_texture (2048x2048)
Hippopotamus_HDRI.hdr
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Hippopotamus model has:
Polycount (quads):
mesh: 56460
vertex: 74011
8192x8192 textures:
(Skin_texture, Skin_normal, Skin_Displacement, Skin_spec)
8192x8192 textures:
(teech_texture, teech_Displacement)
2048x2048 Texture :
(eye_texture)
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subdivable polygons in Zbrush file:
(Hippopotamus_ZTL.ZTL)
Zbrush 4r7 p2
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Rig description:
Rig_MAINCtrl - control whole model
Rig_MAINCtrl1 - control whole model
Rig_Hip_root_Ctrl - control jump action model
Rig_Torso_Ctrl01 - control rotation,move of torso
Rig_Torso_Ctrl02 - control rotation,move of torso
Rig_Torso_Ctrl03 - control rotation,move of torso
Rig_Shouder_Ctrl - control rotation,move of neck
Rig_Neck_Ctrl01- control rotation,move of neck
Rig_Neck_Ctrl02- control rotation,move of neck
Rig_Head_Ctrl - control rotation,move of head
Rig_l_Eye_Ctrl - control rotation,move of left eye
Rig_R_Eye_Ctrl - control rotation,move of left eye
Rig_l_ear_Ctrl - control rotation,move of ear
Rig_R_ear_Ctrl - control rotation,move of ear
Rig_tail_Ctrl01 - control rotation,move of tail
Rig_tail_Ctrl02 - control rotation,move of tail
Rig_tail_Ctrl03 - control rotation,move of tail
Rig_l_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_R_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_R_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_R_Back_KneeIkCtrl-control move of Knee
Rig_L_Back_KneeIkCtrl-control move of Knee
Rig_R_Front_KneeIkCtrl-control move of Knee
Rig_L_Front_KneeIkCtrl-control move of Knee
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Thanks for reading.
Sep 28, 2020
Datum toegevoegd
Sep 07, 2021
laatste update
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