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Flodhäst (riggad) 3D-modell

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Davice TD

Specifikationer

  • Geometripolygonal_quads only
  • polygoner56,460
  • hörn74,011
  • strukturerYes
  • riggadeYes
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsmixed

Formater och filer

Maya
(.ma)
369 MB

arnold
Hippopotamus(Rigged).zip
FBX
(.fbx)
7 MB

Hippopotamus_FBX.fbx
OBJ
(.obj)
10 MB

Hippopotamus_OBJ.obj
Zbrush
(.ztl)
269 MB

Hippopotamus_ZTL.ZTL

Beskrivning

High detail and realistic Hippopotamus Clean Uv Model has clean topology, rigged Maya 2017 Arnold Arnold renderer is no plug-in (maya2017 default renderer), easy render maya 2017 Default Renderer -------------------------------------------------------- Hippopotamus Model object : Actual size object Height from shoulder to paw : 1.5M Length from head to tail: 3.2M -------------------------------------------------------- Hippopotamus: include files Hippopotamus_MB_mb(maya2017) Hippopotamus_MA_ma(maya2017) Hippopotamus_FBX.FBX Hippopotamus_OBJ.OBJ Hippopotamus_ZTL.ZTL(zbrush 4r7 p2) Hippopotamus_Skin_texture (8192x8192) Hippopotamus_Skin_Displacement (8192x8192) Hippopotamus_Skin_normal (8192x8192) Hippopotamus_Skin_spec (8192x8192) Hippopotamus_Teech_texture (8192x8192) Hippopotamus_Teech_Displacement (8192x8192) Hippopotamus_Eye_texture (2048x2048) Hippopotamus_HDRI.hdr ------------------------------------------------------ Hippopotamus model has: Polycount (quads): mesh: 56460 vertex: 74011 8192x8192 textures: (Skin_texture, Skin_normal, Skin_Displacement, Skin_spec) 8192x8192 textures: (teech_texture, teech_Displacement) 2048x2048 Texture : (eye_texture) ----------------------------------------------- subdivable polygons in Zbrush file: (Hippopotamus_ZTL.ZTL) Zbrush 4r7 p2 ---------------------------------------- Rig description: Rig_MAINCtrl - control whole model Rig_MAINCtrl1 - control whole model Rig_Hip_root_Ctrl - control jump action model Rig_Torso_Ctrl01 - control rotation,move of torso Rig_Torso_Ctrl02 - control rotation,move of torso Rig_Torso_Ctrl03 - control rotation,move of torso Rig_Shouder_Ctrl - control rotation,move of neck Rig_Neck_Ctrl01- control rotation,move of neck Rig_Neck_Ctrl02- control rotation,move of neck Rig_Head_Ctrl - control rotation,move of head Rig_l_Eye_Ctrl - control rotation,move of left eye Rig_R_Eye_Ctrl - control rotation,move of left eye Rig_l_ear_Ctrl - control rotation,move of ear Rig_R_ear_Ctrl - control rotation,move of ear Rig_tail_Ctrl01 - control rotation,move of tail Rig_tail_Ctrl02 - control rotation,move of tail Rig_tail_Ctrl03 - control rotation,move of tail Rig_l_BackLeg_FootIKCtrl - control rotation,move of fore leg foot Rig_l_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw Rig_l_BackLeg_ToeIKCtrl - control rotation,move of fore leg Toe Rig_R_BackLeg_FootIKCtrl - control rotation,move of fore leg foot Rig_R_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw Rig_R_BackLeg_ToeIKCtrl - control rotation,move of fore leg Toe Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot Rig_l_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore leg Toe Rig_R_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot Rig_R_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw Rig_R_FrontLeg_ToeIKCtrl - control rotation,move of fore leg Toe Rig_R_Back_KneeIkCtrl-control move of Knee Rig_L_Back_KneeIkCtrl-control move of Knee Rig_R_Front_KneeIkCtrl-control move of Knee Rig_L_Front_KneeIkCtrl-control move of Knee ----------------------------------------------------------------------- Thanks for reading.
Sep 28, 2020 datum tillagt
Sep 07, 2021 senaste uppdateringen

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