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Grote propaantank 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
26 bezoeken
Luchador

bestek

  • Geometriepolygonal_quads/tris
  • polygonen1,664
  • hoekpunten1,866
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

OBJ
(.obj)
29 MB

largepropanetank_obj.zip
FBX
(.fbx)
29 MB

largepropanetank_fbx.zip
3ds Max
(.max)
29 MB

default_scanline
largepropanetank_2016_max.zip

Omschrijving

Large Propane Tank is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scene for the renders IS included with the model. ||SPECS|| Low Poly Model (1 Object) -largepropanetank || Geometry || There are 3 different LOD's (level of details) of the model which successively use fewer polygons. Lod 0: 3224 Total Tris 1664 Total Polys 1866 Total Verts Lod 1: 1666 Total Tris 902 Total Polys 981 Total Verts Lod 2: 572 Total Tris 319 Total Polys 346 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 196'' x 48'' x 84'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019 Datum toegevoegd
Aug 13, 2021 laatste update

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