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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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大型丙烷罐 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
26 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形1,664
  • 顶点1,866
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

OBJ
(.obj)
29 MB

largepropanetank_obj.zip
FBX
(.fbx)
29 MB

largepropanetank_fbx.zip
3ds Max
(.max)
29 MB

default_scanline
largepropanetank_2016_max.zip
3ds Max

largepropanetank_highpoly.zip

描述

Large Propane Tank is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scene for the renders IS included with the model. ||SPECS|| Low Poly Model (1 Object) -largepropanetank || Geometry || There are 3 different LOD's (level of details) of the model which successively use fewer polygons. Lod 0: 3224 Total Tris 1664 Total Polys 1866 Total Verts Lod 1: 1666 Total Tris 902 Total Polys 981 Total Verts Lod 2: 572 Total Tris 319 Total Polys 346 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 196'' x 48'' x 84'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019 添加日期
Aug 13, 2021 最后更新

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