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Martin boot 2013 3d model

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Martin boot 2013 royalty-free 3d model - Preview no. 1
Martin boot 2013 royalty-free 3d model - Preview no. 2
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Martin boot 2013 royalty-free 3d model - Preview no. 7
Martin boot 2013 royalty-free 3d model - Preview no. 8
Martin boot 2013 royalty-free 3d model - Preview no. 9
Martin boot 2013 royalty-free 3d model - Preview no. 1
Martin boot 2013 royalty-free 3d model - Preview no. 2
Martin boot 2013 royalty-free 3d model - Preview no. 3
Martin boot 2013 royalty-free 3d model - Preview no. 4
Martin boot 2013 royalty-free 3d model - Preview no. 5
Martin boot 2013 royalty-free 3d model - Preview no. 6
Martin boot 2013 royalty-free 3d model - Preview no. 7
Martin boot 2013 royalty-free 3d model - Preview no. 8
Martin boot 2013 royalty-free 3d model - Preview no. 9
Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
26 bezoeken
perfect wirefly

bestek

  • Geometriepolygonal
  • polygonen30,000
  • hoekpunten30,000
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

3DS
(.3ds)

matin3DS.3DS
Collada
(.dae)
12 MB

matinDAE-L.DAE
Collada
(.dae)
12 MB

matinDAE-R.DAE
AutoCAD
(.dwg)
2 MB

matinDWG.DWG
FBX
(.fbx)
2 MB

matinFBX.FBX
OBJ
(.obj)
4 MB

matinOBJ.obj
Shockwave 3D
(.w3d)

matinW3D.W3D
3ds Max
(.max)
31 MB

default_scanline
MmatinMAX.max
3ds Max
(.max)
31 MB

default_scanline
MmatinMAX2010.max
OBJ
(.obj)
7 MB

shoes.obj
Maya
(.ma)
4 MB

default_scanline
shoes_MODEL.001.ma
Maya
3 MB

baker334333356647777.tga
Maya
12 MB

shoes_all_normal.tif
Maya
1 MB

shoes_bump.jpg
Maya
1 MB

matinbootUV.jpg
Maya

matinbaked.jpg
Maya

baker334344443.jpg
Maya

matinOBJ.mtl

Omschrijving

Martin boot 2013 fit second life 1. High quality polygonal model 2. Model resolutions are optimized for polygon efficiency(in 3DS MAX the meshsmooth function can be used to increase mesh resolution if necessary). 3. all maps inside 4. Max models grouped for easy selection & objects are logically named for ease of scene management. 5. No cleaning up necessary, just drop model into your scene and start rendering. 6. No special plugin needed to open scene.
Oct 01, 2019 Datum toegevoegd
Oct 15, 2021 laatste update

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