Zakmes 3d model
0
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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- Geometriepolygonal_quads only
- polygonen4,382
- hoekpunten4,558
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
Low Poly subdividable Stainless Steel Pocket Knife suitable for visualization and possibly game.
This model requires Blender 2.79 or latter version because of the use of new PBR shader Principled BDSF
- Model at real world scale (meter unit)
- Lengh unfolded : 20,9 cm
- Lengh folded 11,4 cm
- 5 objects includes in an Empty Mesh : Handle, Blade, Central Spacer, Lock Button, Screws (3)
- Internal mechanism is not modeled
GEOMETRY
- Subdividable geometry with only quads
- Blade, Handle and Central Spacer are smoothed with Subdivision Surface Modifier Level 2 in Blender
- If Necessary for Close-Up, all the other parts can be subdivided (Lock Button, Screws)
- 4362 polygons :
Blade 394
Handle 1600
Central Spacer 174
Lock Button 840
Screws 1374
RENDERERS/RENDERING
- Cycles and Blender Render are used with Blender 2.79
- Models Blender (Cycles, Blender Render) with their materials and textures mapped are ready to render
- Thumbnails rendered with Cycles except Blender Render specified
- SAME RENDERING APPEARANCE AS PREVIEWS (Dark Background), HDRI Lighting include
- First rendering exactly the same as first dark background thumbnail. No post-production in Photoshop
UVs
- All objects are UV Mapped (Unwrapped UVs non-overlapping)
FBX
- fbx format (7.4 binary) from Blender 2.79
- Same low poly subdividable geometry compatible with 3ds Max or Maya MeshSmooth modifier. Some textures should be reassigned
- Textures includes in the file
OBJ
- .obj format from Blender 2.79 with option 'objects as OBJ groups' to maximize compatibility with 3ds Max
- Same low poly subdividable geometry compatible with 3ds Max or Maya MeshSmooth modifier. Some textures should be reassigned
- Textures includes in the file
TEXTURES/MATERIAL
- 1 material that uses PBR Shader Principled BDSF (Blender Cycles)
- 5 Images Textures .png 4096 x 4096 pixels are used : BaseColor, Metallic, Roughness, Normal, Ambiant Occlusion
- 1 HDRI Texture from Turbosquid used for thumbnails
ACCOMPANYING FILE
Handle Carbon material with texture used for last thumbnail (Cycles)
Nov 11, 2019
Datum toegevoegd
Mar 05, 2022
laatste update
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