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Canivete Modelo 3D

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PeterDuck

Especificações

  • Geometriapolygonal_quads only
  • Polígonos4,382
  • Vértices4,558
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

Blender
(.blend)
17 MB

cycles 2.79
Pocket Knife_Cycles_blend.zip
Blender
(.blend)
17 MB

blender 2.79
Pocket Knife_blend.zip
FBX
(.fbx)
15 MB

Pocket Knife_fbx.zip
OBJ
(.obj)
15 MB

Pocket Knife_obj.zip
OBJ

HandleCarbonMaterial_blend.zip

Descrição

Low Poly subdividable Stainless Steel Pocket Knife suitable for visualization and possibly game. This model requires Blender 2.79 or latter version because of the use of new PBR shader Principled BDSF - Model at real world scale (meter unit) - Lengh unfolded : 20,9 cm - Lengh folded 11,4 cm - 5 objects includes in an Empty Mesh : Handle, Blade, Central Spacer, Lock Button, Screws (3) - Internal mechanism is not modeled GEOMETRY - Subdividable geometry with only quads - Blade, Handle and Central Spacer are smoothed with Subdivision Surface Modifier Level 2 in Blender - If Necessary for Close-Up, all the other parts can be subdivided (Lock Button, Screws) - 4362 polygons : Blade 394 Handle 1600 Central Spacer 174 Lock Button 840 Screws 1374 RENDERERS/RENDERING - Cycles and Blender Render are used with Blender 2.79 - Models Blender (Cycles, Blender Render) with their materials and textures mapped are ready to render - Thumbnails rendered with Cycles except Blender Render specified - SAME RENDERING APPEARANCE AS PREVIEWS (Dark Background), HDRI Lighting include - First rendering exactly the same as first dark background thumbnail. No post-production in Photoshop UVs - All objects are UV Mapped (Unwrapped UVs non-overlapping) FBX - fbx format (7.4 binary) from Blender 2.79 - Same low poly subdividable geometry compatible with 3ds Max or Maya MeshSmooth modifier. Some textures should be reassigned - Textures includes in the file OBJ - .obj format from Blender 2.79 with option 'objects as OBJ groups' to maximize compatibility with 3ds Max - Same low poly subdividable geometry compatible with 3ds Max or Maya MeshSmooth modifier. Some textures should be reassigned - Textures includes in the file TEXTURES/MATERIAL - 1 material that uses PBR Shader Principled BDSF (Blender Cycles) - 5 Images Textures .png 4096 x 4096 pixels are used : BaseColor, Metallic, Roughness, Normal, Ambiant Occlusion - 1 HDRI Texture from Turbosquid used for thumbnails ACCOMPANYING FILE Handle Carbon material with texture used for last thumbnail (Cycles)
Nov 11, 2019 data adicionada
Mar 05, 2022 última atualização

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