Echte menselijke schedel 3D-scan 01 3d model
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal_quads only
- polygonen34,970
- hoekpunten34,958
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'soverlapping
Omschrijving
High resolution 3D scan (photogrammetry) of a real human skull, that is created to help you add the realism to your project.The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
The model is separated into 2 parts: skull and jowl
Retopologized and unwrapped
Easy to edit and re-texturize
Five file formats included
3ds Max 2013 (native)
OBJ
FBX
DAE
DXF
-This model is accurately sized to match the real object.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
-All textures and materials are tailored and applied for high quality render results.
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
Polygonal Quads only
Polygons: 34870
Vertices: 34958
High resolution texture included (.targa)
Skull Diffuse (8192 x 8192)
Skull Normal (8192 x 8192)
Skull Displace (8192 x 8192)
Skull Glossiness_m (8192 x 8192)
Real world scale skull (X: 17 cm Y: 22.4 cm Z: 17 cm)
Jowl Diffuse (4096 x4096)
Jowl Normal (4096 x4096)
Jowl Displace (4096 x4096)
Jowl Glossiness (4096 x4096)
Real world scale jowl (X: 14.6 cm Y: 11.2 cm Z: 8.4 cm)
Ready to render as preview
All preview images are rendered with V-Ray 2.30
Production Info
Photogrammetry software create textured 3D meshes from a set of images automatically.
However, to improve texture quality, a selection of images used for 3D reconstruction has
been mapped separately and then edited and merged in photo editing software.
Images used for 3D reconstruction of the skull: 1.518
Images used for texturing: 529
If you have any questions, you can contact us trough support. Just send a support ticket!
Sep 29, 2020
Datum toegevoegd
Oct 04, 2022
laatste update
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