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Sofa enkele stoel 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
guido.salimbeni

bestek

  • Geometriepolygonal_quads only
  • polygonen8,494
  • hoekpunten8,612
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Maya
(.ma)
34 MB

mentalray 3.9.1.36
sofa_model_maya_format.zip
FBX
(.fbx)
33 MB

sofa_fbx_file_format.fbx-files.zip
OBJ
(.obj)

sofa_obj.zip
3ds Max
(.max)
17 MB

mentalray 3.9.1.36
sofa 3d model 3dsmax version.zip

Omschrijving

3d Model of a Single Sofa Chair. The model has been built using a real object as a reference. Completely UV mapped, smoothable, made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space. Suitable for every kind of rendering, close-up stills and animations. Faces and vertices count: sofa_front_left_step number of faces = 156 sofa_back_left_step number of faces = 156 sofa_front_right_step number of faces = 156 sofa_back_right_step number of faces = 156 sofa_lower_block number of faces = 520 sofa_lower_pillow number of faces = 1616 sofa_upper_ring_lower_pillow number of faces = 480 sofa_lower_ring_lower_pillow number of faces = 240 sofa_upper_pillow number of faces = 1072 sofa_upper_ring_upper_pillow number of faces = 366 sofa_lower_ring_upper_pillow number of faces = 468 sofa_right_side_outer_ring number of faces = 372 sofa_right_side number of faces = 292 sofa_right_side_inner_ring number of faces = 372 sofa_left_side_outer_ring number of faces = 372 sofa_left_side number of faces = 292 sofa_left_side_inner_ring number of faces = 372 sofa_back_side_outer_ring number of faces = 372 sofa_back_side number of faces = 292 sofa_back_side_inner_ring number of faces = 372 total faces count 8494 total vertices count 8612 High resolution textures: Maya file format and FBX file format use: sofa_color 4096 x4096 (TGA file format) sofa_specular 4096 x4096 (TGA file format) sofa_bump 4096 x4096 (TGA file format) The 3d Max file uses : sofa_color 2048x2048 (PNG file format) sofa_specular 2048x2048 (PNG file format) sofa_bump 2048x2048 (PNG file format) The Maya scene also includes a light rig setup, which uses two polygon spheres- one for Final Gather illumination and the other for the reflection, plus a ground plane to catch the shadow in rendering. Two HDR images are linked to the material of the 2 spheres and they are included in the download. In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images Correct Color Management has been set for the Maya Scene.
Dec 01, 2019 Datum toegevoegd
May 18, 2022 laatste update

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