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Bol-Bot Basic 3d model

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Licentie voor persoonlijk gebruik
15,025 bezoeken
5,863 downloads
3dhaupt

bestek

  • Geometrie- Geometrie -
  • polygonen6,462
  • hoekpunten11,281
  • texturesYes
  • materialenYes
  • opgetuigdYes
  • AnimatedYes
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)Yes
  • UV-gemappedYes
  • Onverpakte UV's- Unverpackte UVs -

Formaten en bestanden

Blender, Collada, FBX, OBJ
(.blend, .dae, .fbx, .obj)
24.95 MB

Standard
sphere-bot-basic.zip

Omschrijving

Let me introduce the the sphere bot. A robot which can transform into the most stable form (Sphere) for protection or just to roll around for fun.

 Geometry:
  • Triangles: 6462
  • Vertices: 11281
Modelled, rigged and animated in Blender 2.77a for the textures I used 3d-coat.

Animation preview on Sketchfab Animations in scene:
  • Rolling
  • Opening / Idle
  • Walk
  • Run
  • Attack
  • Run attack
  • Jump/ Fly
Test in Unreal 4 Test in Unity
Animation demo video:
https://www.youtube.com/watch?v=ExTJsvq1BlE

Feel free to use this bot for your non commercial projects :) 


Available formats:
  • Blender(.blend) (2 files) -
  • X3D(.x3d) (2 files) -
  • 3D Studio (.3ds) 1
  • Collada(.dae) (2 files) -
  • DirectX (.X) 
  • DXF (.dxf) 
  • Autodesk FBX(.fbx) (2 files) -
  • Stereolithography(.stl) (2 files) -
  • Agisoft Photoscan (.ply) 
  • VRML (.wrl, .wrz) 
  • Alias/WaveFront Material (.mtl) 
  • OBJ (.obj) 
  • Alembic (.abc) 



You can use my 3d-model only for non-commercial, personal/private and editorial use!

Made by Dennis Haupt aka 3DHaupt

3DHaupt.com


---

My name is Dennis Haupt.
 
3D-artist for modeling, texturing, rigging and animation since 2008. 

My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.​​

Location: Germany - Thuringia - Ilmenau

---

System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM

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Jul 20, 2018 Datum toegevoegd
Nov 20, 2019 laatste update

Comments

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How did you do it
jessekigs 2 jaar geleden Reply2
Test in Unreal 4 https://www.youtube.com/watch?v=MXgytdUK8OM
3dhaupt 5 jaar geleden Reply2
animations are not god for use in UE4 cuz ther is no god looping for walk,run ore roll attack every animation you make you cant use for make it playable ore loop the anims why you write you got IDLE ? ther is no idle all the anims you write walk run you dont make cuz in the walk ore run you have olso open inside and if you use this in a blendspace is realy Bad
capotavola 7 jaar geleden Reply2
Thanks for your feedback, you are right! I should separate the sphere-opening-animation from the other animations to make it more userfrendly. like I did by my Mech Neck Walker https://www.youtube.com/watch?v=Vq3K9n7BVMQ&feature=youtu.be . I will fix that asap :) You could edit my blenderfile to make it work, just deletet the sphere-opening-animations and make it loopable or find the right frames and code it in Unreal.
3dhaupt 7 jaar geleden Reply2
Cool!
pop4484 7 jaar geleden Reply2
:)
3dhaupt 7 jaar geleden Reply2