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Sphere-Bot Basic Modello 3D

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Sphere-Bot Basic royalty-free 3d model - Preview no. 1
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3dhaupt

specificazioni

  • Geometria- Geometrie -
  • poligoni6,462
  • vertici11,281
  • TexturesYes
  • materialeYes
  • riggedYes
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)Yes
  • UV mappatoYes
  • UV non avvolto- Unverpackte UVs -

Descrizione

Let me introduce the the sphere bot. A robot which can transform into the most stable form (Sphere) for protection or just to roll around for fun.

 Geometry:
  • Triangles: 6462
  • Vertices: 11281
Modelled, rigged and animated in Blender 2.77a for the textures I used 3d-coat.

Animation preview on Sketchfab Animations in scene:
  • Rolling
  • Opening / Idle
  • Walk
  • Run
  • Attack
  • Run attack
  • Jump/ Fly
Test in Unreal 4 Test in Unity
Animation demo video:
https://www.youtube.com/watch?v=ExTJsvq1BlE

Feel free to use this bot for your non commercial projects :) 


Available formats:
  • Blender(.blend) (2 files) -
  • X3D(.x3d) (2 files) -
  • 3D Studio (.3ds) 1
  • Collada(.dae) (2 files) -
  • DirectX (.X) 
  • DXF (.dxf) 
  • Autodesk FBX(.fbx) (2 files) -
  • Stereolithography(.stl) (2 files) -
  • Agisoft Photoscan (.ply) 
  • VRML (.wrl, .wrz) 
  • Alias/WaveFront Material (.mtl) 
  • OBJ (.obj) 
  • Alembic (.abc) 



You can use my 3d-model only for non-commercial, personal/private and editorial use!

Made by Dennis Haupt aka 3DHaupt

3DHaupt.com


---

My name is Dennis Haupt.
 
3D-artist for modeling, texturing, rigging and animation since 2008. 

My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.​​

Location: Germany - Thuringia - Ilmenau

---

System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM

---
Permettetemi di introdurre il bot della sfera. Un robot in grado di trasformarsi nella forma più stabile (Sphere) per la protezione o semplicemente rotolare per divertimento.

Geometria:
  • Triangoli: 6462
  • Vertici: 11281
Modellato, truccato e animato in Blender 2.77a per le trame che ho usato 3d-coat.

Anteprima dell'animazione su Sketchfab Animazioni in scena:
  • rotolamento
  • Apertura / Inattività
  • Camminare
  • Correre
  • attacco
  • Esegui attacco
  • Salta / Vola
Prova in Unreal 4 Test in Unity
Video dimostrativo di animazione:
https://www.youtube.com/watch?v=ExTJsvq1BlE

Sentiti libero di usare questo bot per i tuoi progetti non commerciali :)


Formati disponibili:
  • Blender (.blend) (2 file) -
  • X3D (.x3d) (2 file) -
  • Studio 3D (.3ds) 1
  • Collada (.dae) (2 file) -
  • DirectX (.X)
  • DXF (.dxf)
  • Autodesk FBX (.fbx) (2 file) -
  • Stereolithography (.stl) (2 file) -
  • Agisoft Photoscan (.PLY)
  • VRML (.wrl, .wrz)
  • Materiale Alias / WaveFront (.mtl)
  • OBJ (obj)
  • Alambicco (.abc)

Jul 20, 2018 Data aggiunta
Nov 20, 2019 ultimo aggiornamento

Commenti

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How did you do it
jessekigs 3 anni fa REPLY2
Test in Unreal 4 https://www.youtube.com/watch?v=MXgytdUK8OM
3dhaupt 6 anni fa REPLY2
animations are not god for use in UE4 cuz ther is no god looping for walk,run ore roll attack every animation you make you cant use for make it playable ore loop the anims why you write you got IDLE ? ther is no idle all the anims you write walk run you dont make cuz in the walk ore run you have olso open inside and if you use this in a blendspace is realy Bad
capotavola 7 anni fa REPLY2
Thanks for your feedback, you are right! I should separate the sphere-opening-animation from the other animations to make it more userfrendly. like I did by my Mech Neck Walker https://www.youtube.com/watch?v=Vq3K9n7BVMQ&feature=youtu.be . I will fix that asap :) You could edit my blenderfile to make it work, just deletet the sphere-opening-animations and make it loopable or find the right frames and code it in Unreal.
3dhaupt 7 anni fa REPLY2
Cool!
pop4484 7 anni fa REPLY2
:)
3dhaupt 7 anni fa REPLY2