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Inktvis schepsel 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
Gerzi 3D ART

bestek

  • Geometriepolygonal_quads only
  • polygonen37,981
  • hoekpunten38,009
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

3ds Max
(.max)
150 MB

vray 3.6
SquidCreature_2018.zip
Maya
(.ma)
156 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
157 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
177 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
173 MB

mentalray
max_mentalray.zip
Cinema 4D
(.c4d)
211 MB

advanced
c4d_physical.zip
(.upk)
117 MB

unreal.zip
(.unitypackage)
88 MB

unity.zip
(.usd)

5CAYEV_-_Squid_Creature.usd.zip

Omschrijving

= SQUID CREATURE = Model of a fantasy Squid Creature with 10 tentacles and a body shell. May be usable as a Kaiju Baby or an animal that could possibly have lived in a prehistoric timeframe. Converted to Maya so that the model renders using both mental ray and VRay (3.x) Converted to CINEMA4D so that the model renders using the built-in Physical Renderer. || USAGE || This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc. This model also has a real-time version suitable for games, see the real-time header below for more information. This model uses a scale of 1 unit = 1 centimeter || GENERAL || Model is built to real-world scale Scene objects are organized by layers / groups / selection sets Lights and cameras are only included in the Native file (3ds max 2018). 3ds Max: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. CINEMA 4D: No third-party renderer is needed in order to use this product. || SPECS || This model contains 4 separate objects and a backplane This model contains 37,981 polygons with TurboSmooth OFF Polycount: Body: 2,865 (Quads), 11,460 at a subdivision level of 1. Head and Tentacles: 33,704 (Quads), 134,816 at a subdivision level of 1. Eyes: 432 (Quads), 1,728 at a subdivision level of 1. Teeth: 896 (Quads), 3,584 at a subdivision level of 1. Background: 84 (Quads), 336 at a subdivision level of 1. This model contains 151,971 polygons with TurboSmooth ON (set to 1 iterations.) This model contains V-Ray materials This model contains only quads (no tris or nGons) || TEXTURES || The model contains 32 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). Squid Creature Body and Head Textures - PNG format at 4096 x 4096 pixel resolution Eyes Textures - PNG format at 128x128 pixel resolution Teeth Textures - PNG format at 1024x1024 pixel resolution Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular * Emissive All textures are created from original photographs or drawings. || PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.6 A Marmoset Toolbag and photoshopped rendering are also provided to show of how the model looks in different lighting solutions and with deep sea enviromemt. Product is ready to render out-of-the-box. || REAL-TIME || The Unity and Unreal versions of the Squid Creature have been optimized for real-time engines. This version is suitable for current and next-gen real-time projects.
Jul 11, 2020 Datum toegevoegd
Aug 24, 2021 laatste update

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