= SQUID CREATURE =
Model of a fantasy Squid Creature with 10 tentacles and a body shell. May be usable as a Kaiju Baby or an animal that could possibly have lived in a prehistoric timeframe.
Converted to Maya so that the model renders using both mental ray and VRay (3.x)
Converted to CINEMA4D so that the model renders using the built-in Physical Renderer.
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model also has a real-time version suitable for games, see the real-time header below for more information.
This model uses a scale of 1 unit = 1 centimeter
|| GENERAL ||
Model is built to real-world scale
Scene objects are organized by layers / groups / selection sets
Lights and cameras are only included in the Native file (3ds max 2018).
3ds Max: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product.
Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product.
CINEMA 4D: No third-party renderer is needed in order to use this product.
|| SPECS ||
This model contains 4 separate objects and a backplane
This model contains 37,981 polygons with TurboSmooth OFF
Body: 2,865 (Quads), 11,460 at a subdivision level of 1.
Head and Tentacles: 33,704 (Quads), 134,816 at a subdivision level of 1.
Eyes: 432 (Quads), 1,728 at a subdivision level of 1.
Teeth: 896 (Quads), 3,584 at a subdivision level of 1.
Background: 84 (Quads), 336 at a subdivision level of 1.
This model contains 151,971 polygons with TurboSmooth ON (set to 1 iterations.)
This model contains V-Ray materials
This model contains only quads (no tris or nGons)
|| TEXTURES ||
The model contains 32 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
Squid Creature Body and Head Textures - PNG format at 4096 x 4096 pixel resolution
Eyes Textures - PNG format at 128x128 pixel resolution
Teeth Textures - PNG format at 1024x1024 pixel resolution
Included Map Types:
* Ambient Occlusion
All textures are created from original photographs or drawings.
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.6
A Marmoset Toolbag and photoshopped rendering are also provided to show of how the model looks in different lighting solutions and with deep sea enviromemt.
Product is ready to render out-of-the-box.
|| REAL-TIME ||
The Unity and Unreal versions of the Squid Creature have been optimized for real-time engines.
This version is suitable for current and next-gen real-time projects.