Opuszczony dom Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki27,456
- Wierzchołki24,771
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
|| USAGE ||
This model is a real-time and suitable for games
This model uses a scale of 1 unit = 1 meter
|| GENERAL ||
Model is built to real-world scale x:11.99m y:13.04m z:10.42m
Scene objects are organized (1 group and 11 objects)
3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.
|| SPECS ||
This model contains 1 objects
Inside of 3ds Max, this model contains 27456 polygons and 24771 verts
This model contain only quads and tris (no nGons)
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.x.
LIghts and cameras are not included in the file.
|| TEXTURES ||
Each part of the model contains 10 bitmap texture files (All provided in .PNG format at 1024x1024 or 2048 x 2048 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
Vray 3dsmaxTextures.rar texture file for vray and Specular / Glossiness
Marmoset Metallic Textures.rar texture file for Marmoset toolbag and Metallic / Roughness
Vray 3dsmaxTextures.rar Included Map Types:
* Diffuse
* Glossiness
* Normal
* Metallic
* Specular
Marmoset Metallic Textures.rar Included Map Types:
* Ambient Occlusion
* BaseColor
* Normal
* Metallic
* Roughness
|| FileFormats ||
*3dsmax 2014 and vray 3.20.02
*FBX
*OBJ
*3DS
*Marmoset Toolbag 3
Sep 28, 2019
Data dodania
Dec 01, 2021
Ostatnia aktualizacja
Recenzje
I read that it uses vray. I may have this or not. Can the model be imported textured in any format for 3ds max? 3ds obj, mtl. I get an untextured model with colors and materials don't show which texture goes where. For a game I need the textured model and as feedback, the less textures can be used, the better, if some could be combined. For example I may not use the specular and normals, as too many textures
Good looking model tho
























