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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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废弃的房子 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
184 访问量
AlirezaSadeghi

规格

  • 几何polygonal_quads/tris
  • 多边形27,456
  • 顶点24,771
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

FBX
(.fbx)
1 MB

Abandoned House.FBX
OBJ
(.obj)
1 MB

Abandoned House obj.rar
(.unknown)
6 MB

Abandoned House.tbscene
3ds Max
(.max)
4 MB

vray 3.20.02
Abandoned House.max
3DS
(.3ds)
1 MB

Abandoned House 3ds.3DS

描述

|| USAGE || This model is a real-time and suitable for games This model uses a scale of 1 unit = 1 meter || GENERAL || Model is built to real-world scale x:11.99m y:13.04m z:10.42m Scene objects are organized (1 group and 11 objects) 3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product. || SPECS || This model contains 1 objects Inside of 3ds Max, this model contains 27456 polygons and 24771 verts This model contain only quads and tris (no nGons) || PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.x. LIghts and cameras are not included in the file. || TEXTURES || Each part of the model contains 10 bitmap texture files (All provided in .PNG format at 1024x1024 or 2048 x 2048 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). Vray 3dsmaxTextures.rar texture file for vray and Specular / Glossiness Marmoset Metallic Textures.rar texture file for Marmoset toolbag and Metallic / Roughness Vray 3dsmaxTextures.rar Included Map Types: * Diffuse * Glossiness * Normal * Metallic * Specular Marmoset Metallic Textures.rar Included Map Types: * Ambient Occlusion * BaseColor * Normal * Metallic * Roughness || FileFormats || *3dsmax 2014 and vray 3.20.02 *FBX *OBJ *3DS *Marmoset Toolbag 3
Sep 28, 2019 添加日期
Dec 01, 2021 最后更新

评测

I read that it uses vray. I may have this or not. Can the model be imported textured in any format for 3ds max? 3ds obj, mtl. I get an untextured model with colors and materials don't show which texture goes where. For a game I need the textured model and as feedback, the less textures can be used, the better, if some could be combined. For example I may not use the specular and normals, as too many textures Good looking model tho
gdimc7r 添加于 5 年前 回复
使用方便
物有所值
节省时间
Never mind
gdimc7r 添加于 4 年前 回复