Model 3d afrykańskiego człowieka Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki9,045
- Wierzchołki8,998
- TeksturyNo
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnone
Opis
Polygonal/SubD,anatomically correct realistic African man 3d model.
The geometry is clean,smoothable,lightweight and based on edgeloop topology.
The control mesh has an optimal polycount and rational distribution of geometry.
Topology studied for animation in mind.
The control(subD 0) mesh has 9045 polygons(quads)in total and is able to deform well when animated.
The model is subdivision ready(smoothable) to subdivide to a desired mesh resolution.Just apply a SubD algorithm to the meshes to smooth them to a desired mesh resolution.
Optimal stance for working(rigging).
No N-gons used.
The scene includes detailed gums,eyes and boxer models also.
****************************************************************
Body mesh statistics: polygons 9045
vertices 8998
Originally created in 3ds Max 2008.
The Max scene file comes with two rendering setups:V-Ray and mental ray.
****************************************************************
Comes in following file formats:
max 2008(V-Ray and mental ray setup)
.fbx
.obj
For other 3d applications you can use either the obj or fbx file formats.
****************************************************************
The hdri map used for the lighting was created by Wouter Wynen.
Click on our name for more characters and related models,thank you.
The geometry is clean,smoothable,lightweight and based on edgeloop topology.
The control mesh has an optimal polycount and rational distribution of geometry.
Topology studied for animation in mind.
The control(subD 0) mesh has 9045 polygons(quads)in total and is able to deform well when animated.
The model is subdivision ready(smoothable) to subdivide to a desired mesh resolution.Just apply a SubD algorithm to the meshes to smooth them to a desired mesh resolution.
Optimal stance for working(rigging).
No N-gons used.
The scene includes detailed gums,eyes and boxer models also.
****************************************************************
Body mesh statistics: polygons 9045
vertices 8998
Originally created in 3ds Max 2008.
The Max scene file comes with two rendering setups:V-Ray and mental ray.
****************************************************************
Comes in following file formats:
max 2008(V-Ray and mental ray setup)
.fbx
.obj
For other 3d applications you can use either the obj or fbx file formats.
****************************************************************
The hdri map used for the lighting was created by Wouter Wynen.
Click on our name for more characters and related models,thank you.
Nov 11, 2019
Data dodania
Mar 03, 2026
Ostatnia aktualizacja
Recenzje
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