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Apple Realistic Red Common (2) Model 3D

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Apple Realistic Red Common (2) royalty-free 3d model - Preview no. 1
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Apple Realistic Red Common (2) royalty-free 3d model - Preview no. 1
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
828 Odwiedziny
Litarvan

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki389
  • Wierzchołki275
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

102 MB

Apple_TIFFtextures.rar
3ds Max
(.max)
4 MB

default_scanline
Apple_2009_Standard_max.rar
3ds Max
(.max)
12 MB

vray 2
Apple_2012_V-Ray_max.rar
3DS
(.3ds)

Apple_3ds.rar
FBX
(.fbx)

Apple_fbx.rar
OBJ
(.obj)

Apple_obj.rar

Opis

- V-Ray and standard materials - Hi-Res Realistic product - Compatible with 3ds Max 2009 and higher versions. Maps in max archives: Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 8192*8192px exr 16 bit Displacement 2048*2048px jpg These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.) Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains: Diffuse 8192*8192px TIF Normal 8192*8192px TIF Displacement 16bit 8192*8192px TIF Displacement 32bit 8192*8192px EXR (in 2012 version) - Different formats avaiable (max, obj, fbx, 3ds) - Correctly scaled accurate representation of the original object, no additional work needed. If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Apr 24, 2018 Data dodania
Jun 30, 2023 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?