Światło sufitowe Model 3D
41
Licencja do użytku osobistego
Specyfikacje
- Geometria- Geometry -
- Wieloboki174
- Wierzchołki175
- TeksturyYes
- MateriałyNo
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)Yes
- Mapowanie UVYes
- Nieopakowane UVOverlapping
Opis
Game Ready asset created for use within the Unreal Engine. Asset can be used for architectural renders, game environments, etc. This asset was designed to make it easier for you to quickly add to your game without having to re-export any materials/models.
Materials are all PBR compliant to make lighting more consistent and easier. Included are three texture maps. Diffuse map, '_g' map (roughness map, metal map, and emissive mask packed in channels), and a normal map. All maps have a texture resolution of 2048x2048. Textures exported as .TGA.
The model is exported as both .OBJ and .FBX (both accepted by Unreal Engine 4.
SPECS:
Verts: 175
Faces: 174
Tris: 328
_c: Diffuse map
_g: Roughness (Packed in Red), Metal (Packed in Green), Emissive Mask (Packed in Blue)
_n: Normal Map
Materials are all PBR compliant to make lighting more consistent and easier. Included are three texture maps. Diffuse map, '_g' map (roughness map, metal map, and emissive mask packed in channels), and a normal map. All maps have a texture resolution of 2048x2048. Textures exported as .TGA.
The model is exported as both .OBJ and .FBX (both accepted by Unreal Engine 4.
SPECS:
Verts: 175
Faces: 174
Tris: 328
_c: Diffuse map
_g: Roughness (Packed in Red), Metal (Packed in Green), Emissive Mask (Packed in Blue)
_n: Normal Map
Nov 28, 2017
Data dodania
Nov 20, 2019
Ostatnia aktualizacja





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