Dragon Tree (Dracaena Marginata) Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki3,146
- Wierzchołki6,169
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
A gorgeous bushy little looking tree planted inside of a clay pot.
Latin: Dracaena Marginata
English: Dragon Tree
Specifically designed for use in real-time games.
GENERAL
- PBR
- Low Poly
- Game Ready
SPECIFICATIONS
Tris: 6234
Textures: 7
Materials: 2
Units of Meassurement: Meters
Scaled to real world.
Dimensions: W: 0.9m L: 0.9m H: 1.6m
TEXTURES
Material: Plant_DracaMargi (Non-Overlapping)
Plant_DracaMargi_BaseColor.png (2048 x 2048)
Plant_DracaMargi_AO.png (2048 x 2048)
Plant_DracaMargi_Roughness.png (2048 x 2048)
Plant_DracaMargi_Normal.png (2048 x 2048) (OpenGL)
Material: Plant_DracaMargi_Leaves (Heavily Overlapped)
Plant_DracaMargi_BaseColor.tga (1024 x 1024) (Alpha CH: Opacity Mask)
Plant_DracaMargi_Roughness.png (1024 x 1024)
Plant_DracaMargi_Normal.png (1024 x 1024) (OpenGL)
ADDITIONAL INFORMATION
Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be inverted if your engine of choice is DirectX specific.
Due to the nature of exchange formats some basic texture setup may be required.
Both materials are 0.0 metallic and thus there are no metallic maps and a constant value is used instead.
NOTE:
ALL LEAVES ARE DUPLICATED FACING BOTH WAYS, POLYCOUNT COULD BE CUT IN HALF BY USING A RENDERING SHADER WHICH DOES NOT CULL BACKFACES.
Oct 16, 2019
Data dodania
Oct 07, 2025
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?



























