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E-papieros Model 3D

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0 Odwiedziny
PolyBots

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki4,676
  • Wierzchołki4,700
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

3ds Max
(.max)

mentalray
E-Cig_mental_ray.zip
3ds Max
(.max)

default_scanline
E-Cig_DefaultScanline.zip
FBX
(.fbx)

E-Cig_FBX.zip
OBJ
(.obj)
1 MB

E-Cig_OBJ.zip
3DS
(.3ds)

E-Cig_3DS.zip

Opis

Detailed model of Electronic Cigarette with clean geometry that can be easily subdivided to any level. || SPECS || Subdivision Level 0: 4676 quad-polys or 9348 tri-polys Subdivision Level 1: 18692 quad-polys or 37384 tri-polys Subdivision Level 2: 74756 quad-polys or 149508 tri-polys Objects: 20 Geometry:12 Total Polygons: 4676 Quad-Polys or 9348 Tri-Polys Vertices: 4700 Quads: 100% Tris: 0 Ngons: 0 Groups: 2 Scene Lights: 2 Camera: 1 Renderer: mental ray 3ds Max 2012 or later: - Includes mental ray and Default Scanline versions. - Scene objects are organized by Groups and Layers. - Objects have uncollapsed, Turbosmooth modifier, Subdivision Level set 1, instanced for easy editing of Subdivision Levels. - Objects and Materials use descriptive names. - mental ray version uses Arch&Design, Standard, Multi/Sub-Object Materials and have an object with Material IDs. - Default Scanline version uses Raytrace Material for transparent object and has additional light. Other Exchange formats: Appearance of Materials may appear different depending on software. (Separate downloads). Groups may have been converted to dummy/bones. FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier, Camera, Basic Lights, Includes 2 Sudivision Levels - Base model with 0 subdivision, and Subdivion Level 1 model. OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes 2 Sudivision Levels - Base model with Level 0 subdivision, and Subdivion Level 1 (higher res) model. 3DS: Basic Materials, No advanced shaders, UV Mapped base model with Level 0 subdivision, Camera, Basic Lights. || RENDERING || - All preview images were rendered with mental ray renderer and Default Scanline in 3ds Max 2014. || TEXTURES || - All objects have UV coordinates even if some of them do not use texture Maps. - Default Scanline and mental ray versions use 1 texture in the scene. - Exchange formats use additional textures. Resolution: 2048x2048 DiffBody.tga map_tube.tga opac_tube_bw.tga opactube.tga Easy-to-edit texture files (.PSD) with UV template as layers are included as separate download. || GENERAL || -Model is built to real-world scale -Units used: Inches. -Object Dimension: 6.5 inches (16.5cm) tall approximate. -No third-party renderer or plug-ins needed.
Nov 30, 2019 Data dodania
Oct 19, 2021 Ostatnia aktualizacja

Recenzje

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