Łódź kajakowa Houri Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal
- Wieloboki1,562
- Wierzchołki1,598
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
The model was provided with a total of 3 texture mapping:
1 x Texture map ( 4096 x 4096 )
1 x Specular map ( 4096 x 4096 )
1 x Normal map ( 4096 x 4096 )
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This pack is included all the following format:
.max ( 3Ds Max 2012 Mental Ray )
.max ( 3Ds Max 2012 VRay 2.00.03 )
.obj ( Obj is directly exported from 3Ds Max 2012 )
.fbx ( fbx is directly exported from 3Ds Max 2012 )
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The model it self are constructed to quad face and with a subdivision ( TurboSmooth ) of iterations 2.
You can simply turn on and off the subdivision ( TurboSmooth ) with the max file.
For those who choose to use the FBX and OBJ file I have exported 1 with subdivision and 1 is without it.
Polygon without subdivision ( TurboSmooth ) is 1562, with subdivision is 22208.
Note :
The format of Max Mental Ray with scenery.zip is the thumbnail you see at above rendered with sky and sea scenery.
The render element setup has been set to render with Background and ZDepth. You may use this 2 type of image to enhance your final output.
If you wish to use the Max Mental Ray with scenery file, please make sure to check the Gamma setup.
For your convenient inside the Max Mental Ray with scenery folder you may find a folder name call ‘ Important Note’ , It contained a couple screen shot which is refer to my gamma setup and how does texture and normal map work with a gamma 2.2 setup.
Sep 30, 2019
Data dodania
Sep 24, 2021
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?






















