Houri独木舟船 3D模型
0
规格
- 几何polygonal
- 多边形1,562
- 顶点1,598
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
The model was provided with a total of 3 texture mapping:
1 x Texture map ( 4096 x 4096 )
1 x Specular map ( 4096 x 4096 )
1 x Normal map ( 4096 x 4096 )
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This pack is included all the following format:
.max ( 3Ds Max 2012 Mental Ray )
.max ( 3Ds Max 2012 VRay 2.00.03 )
.obj ( Obj is directly exported from 3Ds Max 2012 )
.fbx ( fbx is directly exported from 3Ds Max 2012 )
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The model it self are constructed to quad face and with a subdivision ( TurboSmooth ) of iterations 2.
You can simply turn on and off the subdivision ( TurboSmooth ) with the max file.
For those who choose to use the FBX and OBJ file I have exported 1 with subdivision and 1 is without it.
Polygon without subdivision ( TurboSmooth ) is 1562, with subdivision is 22208.
Note :
The format of Max Mental Ray with scenery.zip is the thumbnail you see at above rendered with sky and sea scenery.
The render element setup has been set to render with Background and ZDepth. You may use this 2 type of image to enhance your final output.
If you wish to use the Max Mental Ray with scenery file, please make sure to check the Gamma setup.
For your convenient inside the Max Mental Ray with scenery folder you may find a folder name call ‘ Important Note’ , It contained a couple screen shot which is refer to my gamma setup and how does texture and normal map work with a gamma 2.2 setup.
Sep 30, 2019
添加日期
Sep 24, 2021
最后更新
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