Przełącznik zasilania przemysłowego Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki11,263
- Wierzchołki11,384
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Power Switch
- Verticies 11,263
- Polygons 11,384 (10,800 Quads, 584 Tris)
An indutrial power switch great for any industrial environment setting. It is mostly quad and some tri geometry. All model textures are 4096 x 4096 resolution with non-overlapping UVs. Painted to look grungy and scratched. For a "New" look only use the Color_Map_Clean texture.
- Created in Blender v2.79
- Exported as :
- 3ds
- dae
- fbx
- obj
- This model is two objects.
- Box, wires, and shaft
- Switch
- Non-overlapping UV Layout.
- Preview images where rendered in Cycles Render.
- Material images rendered with subdivision level 2 whith the exeption of the one labeled "Subdivision Level 0"
- Wireframe images rendered with no subdivision whith the exeption of the one labeled "Subdivision Level 2"
Instructions:
If you use sub-division, be sure to use "Subdivide UVs" setting, or textures may not match up.
Texture Maps (All 4096x4096)
- AO_Map.png
- Color_Map.png
- Color_Map_Clean.png
- PowerSwithch_Normal.png
- Roughness_Map.png
- ScratchMask.png
- Color_Map_Combined.png (Combines Color_Map, Color_Map_Clean, and ScratchMask in case you don't want to deal with 3 textures)
Environment Texture
- ReflectEnvEquirectangular.png (2048x1024)
Supporting Files (Material node settings for Blender Cycles Renderer.)
- ControlBox.png
- LabelPlate.png
- Screws.png
- SupportPlate.png
- Switch.png
- Wires.png
May 25, 2020
Data dodania
Mar 06, 2022
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
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