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Interruptor industrial Modelo 3D

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ejones_3d

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos11,263
  • Vértices11,384
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

Blender
(.blend)
23 MB

cycles Cycles2.79
PowerSwitch_blend.rar
3DS
(.3ds)
23 MB

PowerSwitch_3ds.rar
Collada
(.dae)
23 MB

PowerSwitch_dae.rar
FBX
(.fbx)
23 MB

PowerSwitch_fbx.rar
OBJ
(.obj)
23 MB

PowerSwitch_obj.rar

Descrição

Power Switch - Verticies 11,263 - Polygons 11,384 (10,800 Quads, 584 Tris) An indutrial power switch great for any industrial environment setting. It is mostly quad and some tri geometry. All model textures are 4096 x 4096 resolution with non-overlapping UVs. Painted to look grungy and scratched. For a "New" look only use the Color_Map_Clean texture. - Created in Blender v2.79 - Exported as : - 3ds - dae - fbx - obj - This model is two objects. - Box, wires, and shaft - Switch - Non-overlapping UV Layout. - Preview images where rendered in Cycles Render. - Material images rendered with subdivision level 2 whith the exeption of the one labeled "Subdivision Level 0" - Wireframe images rendered with no subdivision whith the exeption of the one labeled "Subdivision Level 2" Instructions: If you use sub-division, be sure to use "Subdivide UVs" setting, or textures may not match up. Texture Maps (All 4096x4096) - AO_Map.png - Color_Map.png - Color_Map_Clean.png - PowerSwithch_Normal.png - Roughness_Map.png - ScratchMask.png - Color_Map_Combined.png (Combines Color_Map, Color_Map_Clean, and ScratchMask in case you don't want to deal with 3 textures) Environment Texture - ReflectEnvEquirectangular.png (2048x1024) Supporting Files (Material node settings for Blender Cycles Renderer.) - ControlBox.png - LabelPlate.png - Screws.png - SupportPlate.png - Switch.png - Wires.png
May 25, 2020 data adicionada
Mar 06, 2022 última atualização

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