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King Cobra 3d Model Realistic Model 3D

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King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 1
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 2
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 3
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King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 1
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 2
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 3
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 4
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King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 8
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King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 10
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 11
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 12
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 13
King Cobra 3d Model Realistic royalty-free 3d model - Preview no. 14
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mustafavangol

Specyfikacje

  • Geometriapolygonal
  • Wieloboki43,661
  • Wierzchołki43,644
  • TeksturyYes
  • RiggedNo
  • OżywionyYes
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

3ds Max
(.max)
7 MB

default_scanline
KING-COBRA-MODEL.max
3ds Max
(.max)
11 MB

other RedShift
KING-COBRA-MODEL-RS.max
3ds Max
(.max)
12 MB

other RedShift
KING-COBRA-MODEL-RS-ANIM1.max
FBX
(.fbx)
31 MB

KINGCOBRAANIM.FBX
Zbrush
(.ztl)
147 MB

KingCobra.ZTL
Zbrush
6 MB

EYES.jpg
Zbrush
8 MB

mvhdri.hdr
Zbrush
6 MB

SNAKE-DIF.jpg
Zbrush
2 MB

SNAKE-DISP.jpg
Zbrush
7 MB

SNAKE-NORMAL.jpg
Zbrush
4 MB

TONGUE-DF.jpg
Zbrush
5 MB

TONGUE-NM.jpg
Zbrush
4 MB

kingturn.mp4
Zbrush
3 MB

kingpin.mp4
Zbrush
7 MB

k3.mov
Zbrush
3 MB

k2.mp4
Zbrush
3 MB

k1.mp4

Opis

Hi this snake model is suitable for your VFX cinematic scenes, game animations, movie horror scene projects or else. I skinned it with a very basic bone system but not rigged. You will see a attacking and default animation inside a max file 'KING-COBRA-MODEL-RS.max' and a FBX file KINGCOBRAANIM.FBX can use in all game engines and other know 3d softwares easily. Polycount is '43661' its really fast while doing animation process. Also you will have a ZTL format of this model. So you can easily export the available Subdivision polygonal count for your system also. You can give your bone system easily for your best 3d software. If you want to use animated formats you have to use FBX & MAX 'animated' version that I wrote. Textures are in 8192x8192 px (Jpeg) only Teeth has no texture. Main texture have a diffuse, displace, normalbump and displace. If you configure a good scene for him you will take a really realistic results I'm sure. No matter what render engine do you use. I create it for Defaultscanline render but its suitable for all other render and game engines. You can see the Redshift test render version Just check the video inside the download section.
Feb 17, 2020 Data dodania
Aug 05, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?