眼镜王蛇3D模型现实 3D模型
0
规格
- 几何polygonal
- 多边形43,661
- 顶点43,644
- 纹理Yes
- 索具化No
- 动画Yes
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Hi this snake model is suitable for your VFX cinematic scenes, game animations, movie horror scene projects or else. I skinned it with a very basic bone system but not rigged. You will see a attacking and default animation inside a max file 'KING-COBRA-MODEL-RS.max' and a FBX file KINGCOBRAANIM.FBX can use in all game engines and other know 3d softwares easily.
Polycount is '43661' its really fast while doing animation process.
Also you will have a ZTL format of this model. So you can easily export the available Subdivision polygonal count for your system also. You can give your bone system easily for your best 3d software. If you want to use animated formats you have to use FBX & MAX 'animated' version that I wrote.
Textures are in 8192x8192 px (Jpeg)
only Teeth has no texture.
Main texture have a diffuse, displace, normalbump and displace. If you configure a good scene for him you will take a really realistic results I'm sure. No matter what render engine do you use. I create it for Defaultscanline render but its suitable for all other render and game engines. You can see the Redshift test render version Just check the video inside the download section.
Feb 17, 2020
添加日期
Aug 05, 2021
最后更新
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