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Lynx White (animowany) Model 3D

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0 Odwiedziny
PROmax3D

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki8,594
  • Wierzchołki8,821
  • TeksturyYes
  • RiggedYes
  • OżywionyYes
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

3DS
(.3ds)

Eurasian_Lynx_W_3DS.zip
FBX
(.fbx)
1 MB

Eurasian_Lynx_W_FBX.zip
OBJ
(.obj)

Eurasian_Lynx_W_OBJ.zip
3ds Max
(.max)
35 MB

mentalray
Eurasian_Lynx_W_Animated_2014_Max.zip

Opis

'Lynx White (Animated)' is a high-quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures. Originally modeled in 3ds Max 2012. Final images rendered with mental ray. The 3ds Max zip file contains also mental ray and standard materials scenes. ********************************* Textures formats and resolution: The model is provided with high-resolution texture (color maps are .JPG and .PNG): Eurasian Lynx_White_UVs (4096x4096) eyes (1024x1024) Mouth-Diffuse (4096x4096) Mouth-Bump (4096x4096) Mouth-Normal-Map (1024x1024) Nails_UVs (4096x4096) ********************************* Features: - Body, teeth, eyes, and claws are modeled separately... - High-quality polygonal model. - correctly scaled accurate representation of the original objects. - Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary). - All colors can be easily modified. - Model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Max models grouped for easy selection & objects are logically named for ease of scene management. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop the model into your scene and start rendering. - No special plug-in needed to open the scene. - Display Unit Scale is set - Metric/ Meters. ********************************* Mesh Totals Body - Polys:3900; Vertices:3926, Mouth - Polys:3958; Vertices:4043, Eyes - Polys:35 2; Vertices:388, Nails - Polys:384; Vertices:464, Total - Polys:8594; Vertices:8821, ********************************* Rigging and Animation Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers... Frame Rate is NTSC (FPS:30) 1) CATMotion Layer (In CatMotion Editor (the paw icon) you will find the main tow layers) - Walk (01-48) 2) +W Walk Adjustment (Adjustment World - Adjustment for walk cycle) 3) Abs Signature Image (Absolute layer) Notes: ------- To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select the "CATMotion Layer" appropriate animation layer... Attention: ------------ By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use "CATMotion" walk-cycle animation, you should disable all Abs (Absolute) layers...
Sep 17, 2020 Data dodania
Jan 17, 2025 Ostatnia aktualizacja

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