Realistic Human Brain Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki170,761
- Wierzchołki170,953
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Realistic Human Brain
High quality realistic human brain. Extremely high resolution and realistic materials make for an extremely photo-real brain ready to render exactly as shown. Created in Maya 2016. Ready for real time (PBR) engines with proper maps (roughness workflow)
Includes Z-Brush editable file, OBJ, FBX, DAE, and STL files for additional software compatibility. Please note that materials will look slightly different than the native Maya version.
Includes the following: asymmetrical Cerebrum, Anterior_Commissure, Pauamen, Caudate Nucleus, Thalamus, Ventricular System of the Brain, Corpus Callosum, Hippocampus, Amygdaloid, Olfactory, Indusium Griseum, Cerebellum, Pons, Substantia Nigra, Subthalamic Nucleus, Medulla Oblongata, Medullary Pyramid, Gracile Tubercle, Cuneate_Tubercle, Brain Stem and Optic Nerve.
==MEASUREMENTS==
Real World Scale
Brain
Height: 5.4 inches
Length: 7.1 inches
Width: 5.4 inches
Brain with Brain Stem
Height: 31 inches
Length: 7.1 inches
Width: 5.4 inches
==FILES==
Human_Brain.ma
(2048x1024) ImageBasedLighting.hdr
(8192x8192) Brain_diffuse_color.tga
(8192x8192) Brain_reflection_at_normal.tga
(8192x8192) Brain_roughness.tga
(8192x8192) Brain_specular_color.tga
(8192x8192) Brain_normal.tga
==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request
==ORGANIZATION==
-All items properly named and grouped.
-All materials and textures are properly named.
==RENDERING==
Clean File paths are setup to allow no hassle setup
File is Rendered using Mental Ray and will automatically subdivide to proper render division at render time.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
Nov 12, 2021
Data dodania
Nov 12, 2021
Ostatnia aktualizacja
Recenzje
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