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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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现实人脑 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
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dcbittorf

规格

  • 几何polygonal_quads only
  • 多边形170,761
  • 顶点170,953
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Zbrush
(.ztl)
179 MB

ZTL_Realistic_Human_Brain.rar
OBJ
(.obj)
29 MB

OBJ_Realistic_Human_Brain.rar
FBX
(.fbx)
8 MB

FBX_Realistic_Human_Brain.rar
STL
(.stl)
6 MB

STL_Realistic_Human_Brain.rar
Maya
(.ma)
36 MB

mentalray
Realistic_Human_Brain.rar

描述

Realistic Human Brain High quality realistic human brain. Extremely high resolution and realistic materials make for an extremely photo-real brain ready to render exactly as shown. Created in Maya 2016. Ready for real time (PBR) engines with proper maps (roughness workflow) Includes Z-Brush editable file, OBJ, FBX, DAE, and STL files for additional software compatibility. Please note that materials will look slightly different than the native Maya version. Includes the following: asymmetrical Cerebrum, Anterior_Commissure, Pauamen, Caudate Nucleus, Thalamus, Ventricular System of the Brain, Corpus Callosum, Hippocampus, Amygdaloid, Olfactory, Indusium Griseum, Cerebellum, Pons, Substantia Nigra, Subthalamic Nucleus, Medulla Oblongata, Medullary Pyramid, Gracile Tubercle, Cuneate_Tubercle, Brain Stem and Optic Nerve. ==MEASUREMENTS== Real World Scale Brain Height: 5.4 inches Length: 7.1 inches Width: 5.4 inches Brain with Brain Stem Height: 31 inches Length: 7.1 inches Width: 5.4 inches ==FILES== Human_Brain.ma (2048x1024) ImageBasedLighting.hdr (8192x8192) Brain_diffuse_color.tga (8192x8192) Brain_reflection_at_normal.tga (8192x8192) Brain_roughness.tga (8192x8192) Brain_specular_color.tga (8192x8192) Brain_normal.tga ==SUPPORT== -Contact the author via 'Support Ticket' for any questions -This model will be updated upon request ==ORGANIZATION== -All items properly named and grouped. -All materials and textures are properly named. ==RENDERING== Clean File paths are setup to allow no hassle setup File is Rendered using Mental Ray and will automatically subdivide to proper render division at render time. -ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
Nov 12, 2021 添加日期
Nov 12, 2021 最后更新

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