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Stempel Model 3D

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Stempel royalty-free 3d model - Preview no. 1
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Stempel royalty-free 3d model - Preview no. 9
Stempel royalty-free 3d model - Preview no. 1
Stempel royalty-free 3d model - Preview no. 2
Stempel royalty-free 3d model - Preview no. 3
Stempel royalty-free 3d model - Preview no. 4
Stempel royalty-free 3d model - Preview no. 5
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
55 Odwiedziny
Luchador

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki1,306
  • Wierzchołki1,325
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

OBJ
(.obj)
3 MB

stanchion_obj.zip
FBX
(.fbx)
4 MB

stanchion_fbx.zip
3ds Max
(.max)
3 MB

default_scanline
stanchion_2016_max.zip
3ds Max
8 MB

stanchion_highpoly.zip

Opis

Stanchion is high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (3 Objects) -stanchion -792 Tris -404 Polys -401 Total Verts -rope -1128 Tris -598 Polys -596 Verts -sign -608 Tris -304 Polys -328 Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015 || Textures || 1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped || Bonus || High Poly model used to make the normal map is also included as an extra download. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 01, 2019 Data dodania
Feb 04, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?