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Miecz Model 3D

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Miecz royalty-free 3d model - Preview no. 1
Miecz royalty-free 3d model - Preview no. 2
Miecz royalty-free 3d model - Preview no. 3
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Miecz royalty-free 3d model - Preview no. 1
Miecz royalty-free 3d model - Preview no. 2
Miecz royalty-free 3d model - Preview no. 3
Miecz royalty-free 3d model - Preview no. 4
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Miecz royalty-free 3d model - Preview no. 10
Miecz royalty-free 3d model - Preview no. 11
Miecz royalty-free 3d model - Preview no. 12
Miecz royalty-free 3d model - Preview no. 13
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
14 Odwiedziny
Krasaitis

Specyfikacje

  • Geometriapolygonal_tris only
  • Wieloboki508
  • Wierzchołki256
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

Blender
(.blend)
48 MB

cycles
Sword.zip
Collada
(.dae)

3delight
Sword_Low.dae
FBX
(.fbx)

3delight
Sword_Low.fbx
OBJ
(.obj)

3delight
Sword_Low.obj
OBJ
56 MB

Textures.zip

Opis

The low poly model can be used for many purposes, including game engines and usual renderings. Initially intended for games. The previews are rendered with Cycles rendering engine. The product was created using PBR metalness workflow. MODEL CONSISTS OF: 508 triangles (triangulated). No n-gons. Clean edge flow and geometry. SCENE CONSISTS OF: 1 logically named real-world scale object. 1 camera. 1 material (Principled BSDF shader). 5 textures (including an HDRI image used for previews). Additional texures are also included but not used in the scene. TEXTURE FILES: The following textures are available as 8-Bit and 16-Bit images: sword_diffuse.png (2048 x 2048). sword_metalness.png (2048 x 2048). sword_roughness.png (2048 x 2048). sword_normal.png (2048 x 2048). Aditional textures: sword_ambient_occlusion.png (2048 x 2048). Industrial_Room.hdr (5000 x 2500). DIMENSIONS: 33.6 x 4.47 x 123 cm. Unit system is set to metric and degrees. It is possible to produce higher quality renderings by adjusting rendering settings, such as increasing the amount of samples taken per pixel, increasing subdivision level of the model and setting bigger resolution at the cost of increased rendering time.
Nov 13, 2019 Data dodania
Nov 24, 2024 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?