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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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3D模型

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剑 royalty-free 3d model - Preview no. 1
剑 royalty-free 3d model - Preview no. 2
剑 royalty-free 3d model - Preview no. 3
剑 royalty-free 3d model - Preview no. 4
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剑 royalty-free 3d model - Preview no. 16
剑 royalty-free 3d model - Preview no. 1
剑 royalty-free 3d model - Preview no. 2
剑 royalty-free 3d model - Preview no. 3
剑 royalty-free 3d model - Preview no. 4
剑 royalty-free 3d model - Preview no. 5
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剑 royalty-free 3d model - Preview no. 10
剑 royalty-free 3d model - Preview no. 11
剑 royalty-free 3d model - Preview no. 12
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剑 royalty-free 3d model - Preview no. 14
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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
14 访问量
Krasaitis

规格

  • 几何polygonal_tris only
  • 多边形508
  • 顶点256
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
48 MB

cycles
Sword.zip
Collada
(.dae)

3delight
Sword_Low.dae
FBX
(.fbx)

3delight
Sword_Low.fbx
OBJ
(.obj)

3delight
Sword_Low.obj
OBJ
56 MB

Textures.zip

描述

The low poly model can be used for many purposes, including game engines and usual renderings. Initially intended for games. The previews are rendered with Cycles rendering engine. The product was created using PBR metalness workflow. MODEL CONSISTS OF: 508 triangles (triangulated). No n-gons. Clean edge flow and geometry. SCENE CONSISTS OF: 1 logically named real-world scale object. 1 camera. 1 material (Principled BSDF shader). 5 textures (including an HDRI image used for previews). Additional texures are also included but not used in the scene. TEXTURE FILES: The following textures are available as 8-Bit and 16-Bit images: sword_diffuse.png (2048 x 2048). sword_metalness.png (2048 x 2048). sword_roughness.png (2048 x 2048). sword_normal.png (2048 x 2048). Aditional textures: sword_ambient_occlusion.png (2048 x 2048). Industrial_Room.hdr (5000 x 2500). DIMENSIONS: 33.6 x 4.47 x 123 cm. Unit system is set to metric and degrees. It is possible to produce higher quality renderings by adjusting rendering settings, such as increasing the amount of samples taken per pixel, increasing subdivision level of the model and setting bigger resolution at the cost of increased rendering time.
Nov 13, 2019 添加日期
Nov 24, 2024 最后更新

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