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Guziec (FUR) Model 3D

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cgmobile

Specyfikacje

  • Geometriapolygonal
  • Wieloboki22,500
  • Wierzchołki11,600
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

OBJ
(.obj)

Warthog_obj.zip
FBX
(.fbx)

Warthog_fbx.zip
3ds Max
(.max)
62 MB

vray 2.3
Warthog_FUR_max.zip

Opis

High Detailed Photorealistic Warthog(FUR). Modeling in 3ds max 2013 and rendered with Vray 2.3. ********************************************* The .max scene is Ready to render with Vray 2.3 settings. Clean topology based on quads and tris. This model is completely UVunwrapped. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 70 cm. on the sholder. Teeth,tongue and eyeballs are included and modeled separately. The Fur is made with Hair and Fur modifier for 3ds max 2013. For this render the hair count is 40 000 hairs. There is 5 hair and fur nodes. ********************************************* Warthog_FUR_max.zip contain 2 .max files: 01.Warthog_FUR_max.max - the preview images.The model in skin pose.Ready for rigging.With FUR. Vray renderer 2.3 setup and materials.Includes Vray-materials. 02.Warthog_FUR_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier There is 3 spline curves sets. ******************************************************** High resolution textures: - Warthog_body_reflection_map.jpg (4096x4096) - Warthog_body_color_map.jpg (4096x4096) - Warthog_body_rormal_map.jpg (4096x4096) - Warthog_eye.jpg(900x900) - Warthog_hair_color.jpg (4096x4096) - Warthog_teeth_base_bump_map.jpg(2048x2048) - Warthog_teeth_base_color_map.jpg (2048x2048) - Warthog_big_teeth_bump.jpg (1200x1200) - Warthog_big_teeth_color.jpg (1200x1200) - Warthog_tongue.jpg (1024x1024) - Warthog_small_teeth_bump.jpg (2048x2048) - Warthog_small_teeth_color.jpg (2048x2048) - notebook_pano_reflecton.hdr (1000x700) ******************** Warthog body: Vertices :9000 Polygons :17900 Total : Vertices :11600 Polygons :22500 ******************** NOTE: Vray is required for the Max scene. The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020 Data dodania
Oct 25, 2020 Ostatnia aktualizacja

Recenzje

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