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疣猪(FUR) 3D模型

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退还简单
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开箱即用
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cgmobile

规格

  • 几何polygonal
  • 多边形22,500
  • 顶点11,600
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

OBJ
(.obj)

Warthog_obj.zip
FBX
(.fbx)

Warthog_fbx.zip
3ds Max
(.max)
62 MB

vray 2.3
Warthog_FUR_max.zip

描述

High Detailed Photorealistic Warthog(FUR). Modeling in 3ds max 2013 and rendered with Vray 2.3. ********************************************* The .max scene is Ready to render with Vray 2.3 settings. Clean topology based on quads and tris. This model is completely UVunwrapped. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 70 cm. on the sholder. Teeth,tongue and eyeballs are included and modeled separately. The Fur is made with Hair and Fur modifier for 3ds max 2013. For this render the hair count is 40 000 hairs. There is 5 hair and fur nodes. ********************************************* Warthog_FUR_max.zip contain 2 .max files: 01.Warthog_FUR_max.max - the preview images.The model in skin pose.Ready for rigging.With FUR. Vray renderer 2.3 setup and materials.Includes Vray-materials. 02.Warthog_FUR_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier There is 3 spline curves sets. ******************************************************** High resolution textures: - Warthog_body_reflection_map.jpg (4096x4096) - Warthog_body_color_map.jpg (4096x4096) - Warthog_body_rormal_map.jpg (4096x4096) - Warthog_eye.jpg(900x900) - Warthog_hair_color.jpg (4096x4096) - Warthog_teeth_base_bump_map.jpg(2048x2048) - Warthog_teeth_base_color_map.jpg (2048x2048) - Warthog_big_teeth_bump.jpg (1200x1200) - Warthog_big_teeth_color.jpg (1200x1200) - Warthog_tongue.jpg (1024x1024) - Warthog_small_teeth_bump.jpg (2048x2048) - Warthog_small_teeth_color.jpg (2048x2048) - notebook_pano_reflecton.hdr (1000x700) ******************** Warthog body: Vertices :9000 Polygons :17900 Total : Vertices :11600 Polygons :22500 ******************** NOTE: Vray is required for the Max scene. The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020 添加日期
Oct 25, 2020 最后更新

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