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Espada Antiga Modelo 3D

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Especificações

  • Geometriapolygonal_tris only
  • Polígonos1,054
  • Vértices533
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

Maya
(.ma)
96 MB

vray 4.04.02
AncientSwordVRay.rar
Maya
(.ma)
74 MB

maya_hardware
AncientSwordStandard.rar
FBX
(.fbx)

AncientSword_FBX.rar
OBJ
(.obj)

AncientSword_OBJ.rar
OBJ
6 MB

Textures_OriginalNormal.rar
OBJ
8 MB

Textures_WithEngraving_1k.rar
OBJ
28 MB

Textures_WithEngraving_2k.rar
OBJ
100 MB

Textures_WithEngraving_4k.rar
OBJ
8 MB

Textures_WithoutEngraving_1k.rar
OBJ
28 MB

Textures_WithoutEngraving_2k.rar
OBJ
99 MB

Textures_WithoutEngraving_4k.rar

Descrição

Ancient sword made of rare metallic materials, with engraving geometry symbols on the middle of blade. The final images are rendered in V-Ray and Marmoset. This content pack includes: * 2 scenes in Maya 2018 (.MB) * 1 .FBX 3D format * 1 .OBJ 3D format * 7 archives with textures (.PNG) |Model| - Model has a real world scale size: Height - 90.9 cm, Width - 3.9 cm, Length - 16 cm (across the width of sword guard). - Fully triangulated and ready for applications that directly require this (game engines, Substance Painter, etc.). All mesh/texture maps were baked based on this fact for an exact difference in the normals. - UV layout are made and clean as possible. - Model has zero transformations, centered pivot point (lowest point of the sword handle) and placed in origin. - Smoothing Groups/Soften-Harden Edge are applied to the model, which is important for game engines. - Model given a corresponding intuitive name. - Completely ready for rendering. |Materials and Textures| - All textures have the following resolution variations: 1024x1024, 2048x2048 and 4096x4096. All texture resolutions are real (not scaled) and have appropriate quality of details. Textures represented in .PNG format. - Two options for texturing - with engraving on sword blade or without him. See preview for details. - Two PBR Workflow: Metallic/Roughness and Specular/Glossiness. Both options also have all texture resolutions. - Availability of Ambient Occlusion, IOR, Reflection and OpenGL_Normal maps for compatibility with most 3D-packages, programs and engines. - Archive contains original Normal map taken from a high-poly, if you require pure geometry, but with initial detailing. - All textures informatively named and arranged in their archives. - In the two main scenes, materials are assigned and configured based on current scene render. 'VRayMtl' in a scene with V-Ray render and 'Phong E' material in a standard Maya scene. For these scenes 4k textures version are used. Model in formats .FBX and .OBJ have standard Maya materials without textures. |Scenes and Render| - Two Maya scenes available in the archives - V-Ray and Standard version. - Whole scene is intuitively grouped, for convenient control of the scene all objects are sorted by their layers. - All elements and objects correctly named and arranged. - Cameras and light rig included in the V-Ray scene. - Materials/textures named and applied to the model. - In the Standard Maya scene exist only model to which material with textures is assigned. - V-Ray scene included turntable camera is rotated on with counterclockwise. - All scenes and files work by Centimeter units.
Oct 28, 2019 data adicionada
Dec 24, 2022 última atualização

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