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Barraca berbere 3 Modelo 3D

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Steno Scarduelli

Especificações

  • Geometriapolygonal_quads only
  • Polígonos18,062
  • Vértices9,754
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

Blender
(.blend)
44 MB

cycles
Berber_Tent_3_Blend.rar
3DS
(.3ds)

Berber_Tent_3_3ds.rar
X file
(.x)

Berber_Tent_3_DirectX.rar
FBX
(.fbx)

Berber_Tent_3_Fbx.rar
OBJ
(.obj)

Berber_Tent_3_Obj.rar
OBJ
42 MB

Berber_Tent_3_Textures_V-Ray.rar
OBJ
43 MB

Berber_Tent_3_Textures.rar

Descrição

A small Berber tent model, fit for general visualization but not for games. Modelled in Blender in real world scale (metric system). This tent is 2.2 meters tall, based upon a wild guess. Rendered and issued in polygonal form. Geometry is full quads and is not fit for subdivision. Exported at the origin with frozen transforms. This model is completely unwrapped with mostly non overlapping UVs. Only overlapping isle is the hanging cloth on the front of the tent. Objects, textures and materials are logically named with matching names. Each object only has one material applied. Three objects, three materials, three sets of 2048x2048 .Png textures. Each set includes Base Colour, Roughness, Heigth, Metalness, Ambient Occlusion and Normal maps (OpenGl). The Blender file comes with packed textures. Textures for exchange formats are zipped in a dedicated archive in the Support Section. A second dedicated archive contains the same PBR textures sets for V-Ray. The Blender Cycles materials might need rebuilding when imported into an application other than Blender, but are exported correctly to .Fbx as a Phong material. Lighting rig included.
Dec 02, 2019 data adicionada
Feb 20, 2022 última atualização

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