Pedregulho Modelo 3D
1
Licença isenta de direitosTodos os usos estendidos
Retornos simples
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Especificações
- Geometriapolygonal_quads only
- Polígonos12,468
- Vértices12,470
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
Boulder 3D Model.
Dimension: ~190cm x 150cm x 68cm
Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.
PBR as well as Spc/Gloss Texture sets.
4k Texture set.- 8 bit PNG.
8k Texture set - 16 bit PNG.
Substance Painter file (.spp) is included - Along with Low & High poly meshes for baking.
Fully Layered PSD_ 4K PBR Texture set exported from Substance Painter.
All preview images are included.
If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer within a day.
PBR Textured in Substance Painter. Substance painter file (2017.4.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k - Subsampling 8x8 & 4x4 ).
Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.
4K PBR - Layered PSD is also included. This is exported from Substance painter. This is useful if you don't have access to substance painter or prefer to make some quick adjustments in Photoshop.
Textures:
Includes 2 Texture sets.
8192 x 8192 - 16 bit PNG.
4096 x 4096 - 8 bit PNG.
Of course you may take the 4k Texture sets and downscale it further to 2K or lower. Some game engines do this automatically for distanced objects.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Curvature
* Diffuse
* Glossiness
* Height
* ior
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
Curvature, Height & ior maps are extra and are not assigned due to StemCell pipeline. You might find them useful based on your application.
Oct 27, 2019
data adicionada
Mar 14, 2024
última atualização
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