Tijolo scaur Feixe Modelo 3D
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Especificações
- Geometriapolygonal
- Polígonos2,724
- Vértices3,878
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
!!! For used this model need plagin Multitexture
INPUT GAMMA BITMAP: 1.0 (in 2009 version gamma maybe has problem)!!!
Main model'name: Brick_scaur_Beam (group, 11 elements)
Demo model'name: Brick_scaur_Beam_demo (group, 7 elements)
Version: 2009, 2011
Render Version: V-ray, Corona, Scanline
Preview: Yes
Units: Millimeters
Dimension (main): 377.51 x 3347.46 x 1200.0
Dimension (demo): 962.76 x 1309.25 x 250.52
Polys (main): 2 524
Polys (demo): 200
Formats: 3Ds Max 2011, 2009, OBJ, FBX, 3ds
Textures (650): 253 MB
Fbx (2): 246 MB
Previews (20): 61,6 MB
There is separate 2 files, different formats and versions - ..(Vray or Corona or Standart, 2009 or 2011).max
.obj, .fbx, .3ds are located in folder "export"
Folder map with textures is separated to a few subfolders.
Bonus - textures of factory
Brick "looch" or "Beam" has 6 types: front, half-front, angle 90 degrees, angle one-45 degrees, angle two-45 degrees, round (quadrant)
Front has 96 differents textures (Baked normal, displacemnet, AO), 5 differents textures of dirt
Front-half has 8 differents textures (Baked normal, displacemnet, AO), 3 differents textures of dirt
angle 90 degrees has 16 differents textures (Baked normal, displacemnet, AO), 5 differents textures of dirt
angle one-45 degrees has 16 differents textures (Baked normal, displacemnet, AO), 5 differents textures of dirt
angle two-45 degrees has 16 differents textures (Baked normal, displacemnet, AO), 5 differents textures of dirt
round (quadrant) has 32 differents textures (Baked normal, displacemnet, AO), 5 differents textures of dirt
There are too general textures (for color, noise)
Color (instanse map) changed by choise textures (22 tones) in folder "Brick_general"
For displacement used modifiers Vray displacement Mod or Corona displacement Mod, in Standart there are no displace.
!!!Not recommended put this file in your scenes without preview in separate open 3ds max (Material Editor is probability crashes)!!!
May 26, 2020
data adicionada
Mar 01, 2022
última atualização
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