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Tesoura de jardim Modelo 3D

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Especificações

  • Geometriapolygonal
  • Polígonos3,569
  • Vértices3,719
  • TexturasYes
  • RiggedYes
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

Maya
(.ma)
7 MB

mentalray 2010
GardenShears_maya2010.zip
3ds Max
(.max)
4 MB

mentalray 2010
GardenShears_3dsMax9.zip
FBX
(.fbx)
4 MB

gardenShears_FBX.zip
OBJ
(.obj)
6 MB

gardenShears_OBJ.zip

Descrição

This is a model of Garden Shears. This scene was built in Maya 2010 and rendered using mental Ray. Lighting was achieved using an image(image provided is NOT an HDRI quality image), applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. The scene contains a control curve under which, all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting to add subdivisions to geomety. Renders were done with this attribute set to Smooth 1. The CTRL curve also has two other custom attributes, Open Right Blade 0 to 30 and Open Left Blade -30 to 0. These attributes control the rotation of the blades. The blades are grouped into left and right, including handle geometry for each. These two groups have all attributes locked except for the proper rotation axis which is then limited to 30 degree rotations as indicated by the attributes on the CTRL curve. Set animation on these two attributes to animate the blades. The model was also exported in FBX, OBJ formats and imported into 3dsMax9. The Max file is not set up for rendering. All texturess are provided in Source folder along with psd files if applicable. Faces: 3569 Vertices:3719
Feb 09, 2018 data adicionada
Feb 15, 2022 última atualização

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