Plataforma de carros esportivos elétricos Modelo 3D
Especificações
- Geometriapolygonal_quads/tris
- Polígonos123,648
- Vértices133,841
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
High detailed 3D model of Electric Sport Car Platform. Suitable for external demonstrations only, doesn't include internal details and gears.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like frame, engines, wheels and brakes. Total number of objects is 15. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 2 textures, which vary in resolution from 1024x1024px to 3072x3072px
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 123,648 faces and 133,841 vertices
MeshSmooth iteration 1: 492,982 faces and 514,639 vertices
MeshSmooth iteration 2: 1,971,928 faces and 2,014,903 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 123,648 faces and 133,841 vertices
Subdivision iteration 1: 492,982 faces and 514,639 vertices
Subdivision iteration 2: 1,971,928 faces and 2,014,903 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 123,648 faces and 133,841 vertices
Subdivision iteration 1: 492,982 faces and 514,639 vertices
Subdivision iteration 2: 1,971,928 faces and 2,014,903 vertices
FBX and OBJ formats (3 files included for each format):
low: 123,648 faces and 133,841 vertices
medium: 492,982 faces and 514,639 vertices
high: 1,971,928 faces and 2,014,903 vertices
3DS format (3 files included):
low: 245,686 faces and 151,374 vertices
medium: 985,964 faces and 554,347 vertices
high: 3,943,856 faces and 2,115,514 vertices
Rever
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