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EV跑车平台 3D模型

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免版税许可仅限编辑
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开箱即用
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HKV Studios

规格

  • 几何polygonal_quads/tris
  • 多边形123,648
  • 顶点133,841
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3DS
(.3ds)
61 MB

Generic_EV_Sport_Car_Platform_3DS.zip
FBX
(.fbx)
165 MB

Generic_EV_Sport_Car_Platform_FBX.zip
OBJ
(.obj)
133 MB

Generic_EV_Sport_Car_Platform_OBJ.zip
Cinema 4D
(.c4d)
6 MB

default_scanline
Generic_EV_Sport_Car_Platform_C4D.zip
3ds Max
(.max)
13 MB

corona 5.0
Generic_EV_Sport_Car_Platform_MAX_CORONA.zip
Maya
(.ma)
8 MB

maya_hardware 2.0
Generic_EV_Sport_Car_Platform_MB.zip
3ds Max
(.max)
12 MB

default_scanline
Generic_EV_Sport_Car_Platform_MAX_STANDARD.zip

描述

High detailed 3D model of Electric Sport Car Platform. Suitable for external demonstrations only, doesn't include internal details and gears.

Main features:

- Originally created with 3ds Max 2015

- Two MAX files with Corona and Standard 3ds Max materials

- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier

- Separate objects like frame, engines, wheels and brakes. Total number of objects is 15. All objects are intelligently named

- Unit system is set to metric (millimeters). Real-world scale

- All textures and materials are included and assigned

- 2 textures, which vary in resolution from 1024x1024px to 3072x3072px

- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:

- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads

- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.

- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed

- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used

- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:

MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):

no MeshSmooth: 123,648 faces and 133,841 vertices

MeshSmooth iteration 1: 492,982 faces and 514,639 vertices

MeshSmooth iteration 2: 1,971,928 faces and 2,014,903 vertices

MB format (only one file included with Subdivision iteration 1 applied to all objects):

no Subdivision: 123,648 faces and 133,841 vertices

Subdivision iteration 1: 492,982 faces and 514,639 vertices

Subdivision iteration 2: 1,971,928 faces and 2,014,903 vertices

C4D format (only one file included with Subdivision iteration 1 applied to all objects):

no Subdivision: 123,648 faces and 133,841 vertices

Subdivision iteration 1: 492,982 faces and 514,639 vertices

Subdivision iteration 2: 1,971,928 faces and 2,014,903 vertices

FBX and OBJ formats (3 files included for each format):

low: 123,648 faces and 133,841 vertices

medium: 492,982 faces and 514,639 vertices

high: 1,971,928 faces and 2,014,903 vertices

3DS format (3 files included):

low: 245,686 faces and 151,374 vertices

medium: 985,964 faces and 554,347 vertices

high: 3,943,856 faces and 2,115,514 vertices

Sep 13, 2020 添加日期
Jul 29, 2025 最后更新

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