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Jerry Can Modelo 3D

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Jerry Can royalty-free 3d model - Preview no. 1
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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos1,749
  • Vértices1,188
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

3ds Max
(.max)
7 MB

default_scanline
jerrycan_2016_max.zip
FBX
(.fbx)
7 MB

jerrycan_fbx.zip
OBJ
(.obj)
7 MB

jerrycan_obj.zip

Descrição

Jerry Can is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -jerrycan -2288 Total Tris -1794 Total Polys -1188 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 7'' x 13'' x 17'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped || Bonus || High poly model used to bake the normal map also included as a separate download upon purchase. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Apr 23, 2018 data adicionada
Feb 04, 2022 última atualização

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