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897 ziyaret
Luchador

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler1,749
  • Tepe Noktaları1,188
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
7 MB

default_scanline
jerrycan_2016_max.zip
FBX
(.fbx)
7 MB

jerrycan_fbx.zip
OBJ
(.obj)
7 MB

jerrycan_obj.zip
OBJ
10 MB

jerrycan_highpoly.zip

Açıklama

Jerry Can is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -jerrycan -2288 Total Tris -1794 Total Polys -1188 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 7'' x 13'' x 17'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped || Bonus || High poly model used to bake the normal map also included as a separate download upon purchase. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Apr 23, 2018 Ekleme Tarihi
Feb 04, 2022 son Güncelleme

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