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Globo terrestre de Marte 32K FBX OBJ 3DS C4D Modelo 3D

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Especificações

  • Geometriapolygonal
  • Polígonos90,000
  • Vértices11,111
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnone

Formatos e Arquivos

Cinema 4D
(.c4d)

vray 1,9
mars.c4d
OBJ
(.obj)
4 MB

mars.obj
FBX
(.fbx)
121 MB

mars.fbx
3DS
(.3ds)
2 MB

mars.3ds
3DS
13 MB

mars45.mov
3DS
46 MB

bump.jpg
3DS
93 MB

mars normal.jpg
3DS
45 MB

Mars-16k-050104.jpg
3DS
46 MB

specular.jpg
3DS
118 MB

SphereSurface_Color.jpg

Descrição

Overview

Mars as a finished planet sphere with the surface maps already applied, delivered in four formats so it drops straight into most pipelines. Global coverage of the real albedo pattern: the canyon system, the volcanic plateau, the cratered southern highlands and both polar caps.

Formats Included

Cinema 4D R16 (native, V-Ray for C4D 1.9), FBX, OBJ and 3DS. The FBX and OBJ versions carry the UV layout, so the maps reconnect in Maya, 3ds Max, Blender, Unreal and Unity without reprojecting anything.

Geometry

Polygonal sphere, 90,000 polygons. Spherical equirectangular UV mapping, the standard layout for planets.

Textures

32K surface colour map in equirectangular projection, plus bump, normal and specular maps and a lighter 16K colour map. All are ordinary image files, which makes them renderer independent - they behave the same in any package that can load a texture.

NOT INCLUDED

Phobos, Deimos and any other planet or moon. Atmosphere haze, dust storms and cloud layers. Displacement and roughness maps. Star field, glow and colour grading used in the preview images. HDRI environment and lighting rigs. Rovers, landers and ground level terrain.

Use Cases

Space documentaries and science content, planetarium and dome projection, education, motion graphics, matte painting and set extension, game and real-time scenes.

Oct 04, 2019 data adicionada
Aug 15, 2026 última atualização

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Textur Ordner fehlt
Por tommy78 em 2 anos atrás Resposta
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