-->
ArquiteturaVeículosPersonagensAeronaveMobíliaEletrônicosAnimaisPlantasArmasEsportesComidaAnatomia
Marcado
Marcador removido

Carvalho Modelo 3D

0
Carvalho royalty-free 3d model - Preview no. 1
Carvalho royalty-free 3d model - Preview no. 2
Carvalho royalty-free 3d model - Preview no. 3
Carvalho royalty-free 3d model - Preview no. 4
Carvalho royalty-free 3d model - Preview no. 5
Carvalho royalty-free 3d model - Preview no. 6
Carvalho royalty-free 3d model - Preview no. 7
Carvalho royalty-free 3d model - Preview no. 8
Carvalho royalty-free 3d model - Preview no. 9
Carvalho royalty-free 3d model - Preview no. 10
Carvalho royalty-free 3d model - Preview no. 1
Carvalho royalty-free 3d model - Preview no. 2
Carvalho royalty-free 3d model - Preview no. 3
Carvalho royalty-free 3d model - Preview no. 4
Carvalho royalty-free 3d model - Preview no. 5
Carvalho royalty-free 3d model - Preview no. 6
Carvalho royalty-free 3d model - Preview no. 7
Carvalho royalty-free 3d model - Preview no. 8
Carvalho royalty-free 3d model - Preview no. 9
Carvalho royalty-free 3d model - Preview no. 10
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
69 visitas
igorov

Especificações

  • Geometriapolygonal
  • Polígonos887,277
  • Vértices1,392,492
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosoverlapping

Formatos e Arquivos

Maya
(.ma)
72 MB

vray 3.10
oak.zip
FBX
(.fbx)
60 MB

oakFBX.zip
OBJ
(.obj)
63 MB

oakOBJ.zip

Descrição

Detailed and realistic model of an oak tree with 887.277 polygons. The model has VRay Materials and all previews were rendered in Vray. model consist of two parts: - trunk (trunk, branches and twigs combined) - leafes (all leafes combined) Leaf Textures 512 x512 3x3 leafes in UV Space - diffuse - opacity - specular - glossiness - bump - transluceny bark texture 900x900 tileable straightened UVs for Branches and - diffuse - glossiness - bump - displacement The model is best suited for long shots and medium long shots. For far distances and massive distribution I recommend, to disconnect the most file textures (especially opacity) and adjust your shaders using the swatches color, in order to save some rendering time:)
Oct 17, 2019 data adicionada
Mar 09, 2022 última atualização

Rever

Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?