Lustre móvel com luz pendente Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos0
- Vértices0
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
Realistic 3d model Pendant Light Mobile Chandelier
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GENERAL:
- PBR Materials
- Ready to RENDER
- Includes HDRI map and lighting
- Originally created in 3ds Max 2014
- Model prepared for V-Ray 3.40
- Includes Format FBX (without smoothing)
- Includes Format OBJ (without smoothing)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- Doesn't have third-party renderer or plug-ins
- Doesn't have missing DLL
- Doesn't have default names
- Geometry layer - Pendant_Light_Mobile_Chandelier
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GEOMETRY:
Subdivision level 0:
- Polys: 21 062
- Verts: 21 300
Subdivision level 1:
- Polys: 83 958
- Verts: 84 554
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FORMATS:
- MAX VRAY 2014 ( 9,04 mb )
- MAX VRAY 2011 ( 8,77 mb )
- MAX CORONA 2011 ( 8,83 mb )
- FBX VRAY MATERIALS ( 1,97 mb )
- FBX CORONA MATERIALS ( 1,97 mb )
- OBJ+mtl ( 4,30 mb )
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MATERIALS & TEXTURES:
- PBR materials (Real Time Engines)
- Textures Formats: PNG
- High-resolution textures number:
Specular WorkFlow - 18
Metallic WorkFlow - 18
HDRI Map - 1
2048x2048
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If you use V-Ray 3.0 and less, pay attention to that,
in materials in the chapter BRDF Microfaset GTR ( GGX ) is applied,
If you use V-Ray 3.1 and more, the field will be empty.
Select Blinn, Phong or Ward.
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Oct 16, 2019
data adicionada
Oct 28, 2021
última atualização
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