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Pitbull em pé e sentado Modelo 3D

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Pitbull em pé e sentado royalty-free 3d model - Preview no. 1
Pitbull em pé e sentado royalty-free 3d model - Preview no. 2
Pitbull em pé e sentado royalty-free 3d model - Preview no. 3
Pitbull em pé e sentado royalty-free 3d model - Preview no. 4
Pitbull em pé e sentado royalty-free 3d model - Preview no. 1
Pitbull em pé e sentado royalty-free 3d model - Preview no. 2
Pitbull em pé e sentado royalty-free 3d model - Preview no. 3
Pitbull em pé e sentado royalty-free 3d model - Preview no. 4
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Dannan

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos10,553
  • Vértices10,877
  • TexturasNo
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

(.unknown)

Video-Tutorial-Links.zip
OBJ
(.obj)

OBJ-SubD1.zip
OBJ
(.obj)
1 MB

OBJ-SubD2.zip
OBJ
(.obj)
3 MB

OBJ-SubD3.zip
OBJ
(.obj)
14 MB

OBJ-SubD4.zip
OBJ
(.obj)
42 MB

OBJ-SubD5.zip
OBJ
(.obj)
150 MB

OBJ-SubD6.zip
Zbrush
(.ztl)
216 MB

Wardog.zip
Zbrush
(.ztl)
126 MB

Wardog_Sitting.zip

Descrição

PRODUCT OVERVIEW -------------------------------- Update 3/2/16 -> Pose with Pitbull in seated position uploaded as addtional .ztl(zbrush) file. PRODUCT OVERVIEW -------------------------------- This is a 3d sculpt of a pitbull Two different body meshes are provided. the first with the eyes sculpted into the body and the second without. .ZTL DETAILS --------------------- Product is provided in obj and .ztl format. You need to have Zbrush 4r6 or above to open .ztl file. This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 7 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush. **Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download UV MAPPING --------------------- All meshes but the teeth and nails have been unwrapped. UV's still need to be arranged in UV space. POLYGON COUNT ---------------------------- The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level. The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character with all its assets. .OBJ DETAILS ------------------------- The .obj files of the character are provided in 6 different subdivision levels and the can be re-exported from the ztl file if needed.
Sep 07, 2018 data adicionada
Sep 28, 2021 última atualização

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Por que não ser o primeiro a quebrar o gelo?