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Aberturas de telhado Modelo 3D

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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos1,256
  • Vértices1,344
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

OBJ
(.obj)
20 MB

roofvents_obj.zip
FBX
(.fbx)
20 MB

roofvents_fbx.zip
3ds Max
(.max)
20 MB

default_scanline
roofvents_2016_max.zip
3ds Max
158 MB

roofvents_psd.zip

Descrição

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2013 (now updated to 3ds Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (2 Objects) vent_large vent_small || Geometry || 2480 Total Tris 1256 Total Polys 1344 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Large vent: W:26'''' x L:26'''' x H:37'''' Small vent: W:8'''' x L:8'''' x H:21'''' Model centered at the origin All materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in the Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2013 || Textures || 2048x2048 diffuse, specular, gloss and normal maps Textures in .tga format Model texture paths are stripped The Photoshop CS6 source file with named groups and layers is also available as a separate download upon purchase One final note: Unfortunately there''s no universal standard for normal map orientation between game engines. If the normals don''t look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 data adicionada
Oct 17, 2022 última atualização

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