屋顶通风口 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1,256
- 顶点1,344
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
This product is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2013 (now updated to 3ds Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (2 Objects)
vent_large
vent_small
|| Geometry ||
2480 Total Tris
1256 Total Polys
1344 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Large vent: W:26'''' x L:26'''' x H:37''''
Small vent: W:8'''' x L:8'''' x H:21''''
Model centered at the origin
All materials and objects named appropriately
Tested in Marmoset Toolbag 2
Tested in the Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
2048x2048 diffuse, specular, gloss and normal maps
Textures in .tga format
Model texture paths are stripped
The Photoshop CS6 source file with named groups and layers is also available as a separate download upon purchase
One final note: Unfortunately there''s no universal standard for normal map orientation between game engines. If the normals don''t look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019
添加日期
Oct 17, 2022
最后更新
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