-->
ArquiteturaVeículosPersonagensAeronaveMobíliaEletrônicosAnimaisPlantasArmasEsportesComidaAnatomia
Marcado
Marcador removido

Banco Scott PBR Modelo 3D

0
Banco Scott PBR royalty-free 3d model - Preview no. 1
Banco Scott PBR royalty-free 3d model - Preview no. 2
Banco Scott PBR royalty-free 3d model - Preview no. 3
Banco Scott PBR royalty-free 3d model - Preview no. 4
Banco Scott PBR royalty-free 3d model - Preview no. 5
Banco Scott PBR royalty-free 3d model - Preview no. 6
Banco Scott PBR royalty-free 3d model - Preview no. 7
Banco Scott PBR royalty-free 3d model - Preview no. 8
Banco Scott PBR royalty-free 3d model - Preview no. 9
Banco Scott PBR royalty-free 3d model - Preview no. 10
Banco Scott PBR royalty-free 3d model - Preview no. 11
Banco Scott PBR royalty-free 3d model - Preview no. 12
Banco Scott PBR royalty-free 3d model - Preview no. 13
Banco Scott PBR royalty-free 3d model - Preview no. 14
Banco Scott PBR royalty-free 3d model - Preview no. 1
Banco Scott PBR royalty-free 3d model - Preview no. 2
Banco Scott PBR royalty-free 3d model - Preview no. 3
Banco Scott PBR royalty-free 3d model - Preview no. 4
Banco Scott PBR royalty-free 3d model - Preview no. 5
Banco Scott PBR royalty-free 3d model - Preview no. 6
Banco Scott PBR royalty-free 3d model - Preview no. 7
Banco Scott PBR royalty-free 3d model - Preview no. 8
Banco Scott PBR royalty-free 3d model - Preview no. 9
Banco Scott PBR royalty-free 3d model - Preview no. 10
Banco Scott PBR royalty-free 3d model - Preview no. 11
Banco Scott PBR royalty-free 3d model - Preview no. 12
Banco Scott PBR royalty-free 3d model - Preview no. 13
Banco Scott PBR royalty-free 3d model - Preview no. 14
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
0 visitas
Yuri Barinov

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos7,472
  • Vértices4,144
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosoverlapping

Formatos e Arquivos

FBX
(.fbx)

other
03_ScottBench_FBX.zip
Maya
(.ma)

other
05_ScottBench_Maya2023.zip
OBJ
(.obj)

other
06_ScottBench_OBJ.zip
(.unknown)
199 MB

other
01_ScottBench_AllTextures.zip
Blender
(.blend)
46 MB

other
02_ScottBench_Blender.zip
(.usdz)
21 MB

other
07_ScottBench_USD.zip
3ds Max
(.max)
43 MB

vray 5
08_ScottBench_3dsMax.zip
(.gltf)
36 MB

9233-gltf-extended.gltf.zip
(.gltf)
38 MB

9233-gltf-extended.glb
(.gltf)
2 MB

9233-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
2 MB

9233-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
35 MB

9233-max-extended.max.zip
(.usdz)
22 MB

9233-usdz-extended.usdz

Descrição

Low-poly PBR model intended for game/realtime/background use. ________________________________________ - Model was not intended for subdivision - Real World Scale Measurements - No special plug-ins necessary to use this product - Poly count Tris-7472/Face-4070/Verts-4144 - Texel density 4096 set 25.21 px/cm - Unwrapped UVs – Yes ________________________________________ Model is included in 7 file formats: 1. Blender 3.4 .blend 2. GLB/GLTF 3. USDZ format 4. Maya 2023 (Include only geometry with uvs, and texture need add manually) 5. FBX (Include only geometry with uvs, and texture need add manually) 6. OBJ (Include only geometry with uvs, and texture need add manually) 7. 3ds Max 2023 Vray 5 ________________________________________ High quality resolution textures in PNG 4096*4096 texture sets - PBR Maps: BaseColor, AO, Roughness, Metalness, Normal, Glossiness, Specular. - V-Ray Maps: Diffuse, Height, IOR, Reflection, Normal, Glossiness. - Unity maps (+HDRP maps): Diffuse, Normal map, MetallicSmoothness, HDRP mask map. - Unreal Engine4 maps: BaseColor, Normal, OcclusionRoughnessMetallic. ________________________________________ Rendering in Marmoset 5 Feel free to ask questions in a personal message. Also check out my other models.

Jun 18, 2020 data adicionada
Jan 12, 2025 última atualização

Rever

Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?